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Advanced [show]


Theobald Carlton, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame. He has a penchant for wearing a ring with an oversized jet on his left hand. His black hair is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: Prone to second guessing himself, he comes off as nervous. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a criminal king-pin and mafia family Theobald was born on a far western island where he grew up under the tutelage of his mother, an expert Navigator. He has since lost track of the people in his past.

Motivation: He is a bit of a kleptomaniac; and to reunite with his absent mother

Flaws: Shy. Bonds: Attractive, Rich, Criminal record, Immigrant, Family. Occupation: Navigator

Voice: Whispers

Attributes [hide]

Theobald Carlton, Male Human Fighter 5
Medium (6'5") Human, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 19 (+4)15 (+2) 11 (+0)17 (+3)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Auran, Elven
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 5000 sp.


Social Check DCs


Kyle Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He is bristling with hidden weapons, mostly flails and longbows. His hair is greying and his face has many wrinkles. His eyes are brown and he is always smoking a pipe.

Personality: Kyle is depressed about a lot of things. He tends to be a nihilist. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He got into the Blacksmith business at a young age. Through the years after Kyle was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Kyle's father didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 7 years.

Motivation: He's repulsed by the PC; and seeks redemption

Flaws: Depressed, Antagonistic. Bonds: Criminal record, Immigrant, Job. Occupation: Blacksmith

Voice: Spanish accent

Attributes [hide]

Kyle Wentworth, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 14 (+2)9 (-1) 7 (-2)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Adam Hornsby, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tan Stetson hat and tan clothes. His hair is brown, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: He acts crazy and hedonistic. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Adam grew up listening to his father's many stories. Adam was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adam decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He tends to his Soapmaker job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and he is wracked by social anxiety

Flaws: Hedonist, Fearful. Bonds: Attractive, Adventurer, Criminal record, Job. Occupation: Soapmaker

Voice: Middle-eastern accent

Attributes [hide]

Adam Hornsby, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)11 (+0) 14 (+2)9 (-1)
Skills Deception +1, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Pink pearl (90 gp).


Social Check DCs


Gerald Adley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a long red beard, and similarly colored long hair. He wears a mask on his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is lazy and tries to find solutions quickly.

History: Gerald lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Armorer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Since then, he has sought to make the best of life.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur, Optimist. Flaws: Ugly, Lazy. Bonds: Family. Occupation: Slave Trader

Voice: Low range voice

Attributes [hide]

Gerald Adley, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)12 (+1) 18 (+4)12 (+1)
Skills Acrobatics +3, Medicine +6
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +6

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Kyle Shirley, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His skin is fair and his fingers are delicate and long. He has silver hair. His eyes are brown and beady.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Kyle hails from a village terrorized by goblins. His mother took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He loathes his own lifestyle; and he wants revenge against goblins

Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Enemies, Nature. Occupation: Bowyer

Voice: Sounds elderly

Attributes [hide]

Kyle Shirley, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)9 (-1) 9 (-1)16 (+3)
Skills Insight +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 18000 cp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp).


Social Check DCs

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