Hunter Elton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of his god around his neck, and a axe on his belt. His blonde hair is greasy and uncared for. He has blue eyes and a black hat with a red feather.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Hunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a forest tribe. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Disease, Hedonist. Bonds: Nature. Occupation: Fisher
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Trym Fawcett, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His clothes are grease stained in places. His brown hair is unkempt and raggedy. He is baby faced.
Personality: Eccentric and domineering, Trym will drive conversation. He is obsessed with a lost civilization.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer. Occupation: Tailor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp. 1 Good lock. 1 Climber’s kit.
William Altham, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He is wearing a long, brown cloak, marred by teas. He sports a long brown beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: The child of eastern immigrants he idolized his father. There was a wharf not far from home where he often wandered off to fish. Since then, he has sought to make the best of life.
Motivation: He loathes his own lifestyle; and obtaining odd cultural human artifacts is his passion
Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Adventurer, Immigrant, Nature. Occupation: Merchant
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Druidic, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1800 sp. 1 Half-Plate.
Robert Everleigh, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears black cloth garments or leather armor. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.
Personality: He is fixated on the number 77. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Gifted from a young age, Robert studied abroad. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of gnolls; and many gnolls want him driven away
Ideals: Gifted. Flaws: Insane, Impulsive, Ugly. Bonds: Enemies. Occupation: Apothecary
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. A roughly beaten golden orb (170 gp). Silver comb with moonstones (800 gp).
Dean Walpole, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He tends to wear a large pastel jacket. He has a long red beard with little hanging trinkets. His face is covered beneath a completely black helmet.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in a small village he learned the ways of the warrior from his mother. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence. Flaws: Fearful, PTSD. Bonds: Criminal record. Occupation: Sailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Celestial, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. A miniature golden chest with tiny emeralds lining the top (90 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
