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NPC Generator

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Advanced [show]


Guy Alton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a white scarf. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His moppish red hair is in a traditional bowl cut. His eyes are gray and he is always smoking a pipe.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the south, but his parents moved at a very young age to the east. His childhood dream was to be a Ruler, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Bonds: Attractive, Job, Immigrant, Religious. Occupation: Masseuse

Voice: Draws out vowels

Attributes [hide]

Guy Alton, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Thomas Norton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He carries with him a set of rapiers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His black hair is still thick. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is a Jackalwere in disguise. From there he went from mercenary job to mercenary job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Farmer

Voice: Australian accent

Attributes [hide]

Thomas Norton, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 16 (+3)13 (+1) 9 (-1)8 (-1)
Skills Religion +3, Survival +1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 27000 cp.


Social Check DCs


Anselm Alston, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears many layers of old clothing at all times. He keeps his black hair in a flapper bob. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Anselm wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Animals are drawn to him, and he is able to talk to them.

History: Born in the north to a Junk Dealer, Anselm learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Anselm was left his father's suit of armor and trained in its use and care. He has worked as a Junk Dealer like his father before him.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Job, Military. Occupation: Junk Dealer

Voice: Smooth and feminine

Attributes [hide]

Anselm Alston, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)16 (+3) 17 (+3)15 (+2)
Skills Arcana +5, Religion +5
Senses Passive Perception 13
Languages Common, Auran, Abyssal, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Clerebold Skelton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a weathered and beat up set of banded mail beneath an oversized green coat. He is tall, broad shouldered and powerfully built. He wears a Stetson hat to cover his moderate length auburn hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Justice. Flaws: Addict. Bonds: Immigrant. Occupation: Mercenary

Voice: Pirate accent

Attributes [hide]

Clerebold Skelton, Male Human Fighter 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)14 (+2) 15 (+2)11 (+0)
Skills Athletics +4, Investigation +5
Senses Passive Perception 12
Languages Common, Goblin, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5

Possessions: 600 gp.


Social Check DCs


Guy Walcott, Male Human [Permalink]

Personal [hide]

Description: A 6'0" western man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his hair in dreadlocks. His fierce violet eyes like to dwell on things.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Guy was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Guy's mother didn't care for him much, and the feeling was mutual. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He's repulsed by the PC; and wants his loneliness to end

Flaws: Antagonistic, Disease. Bonds: Rich, Has a crush, Guardian. Occupation: Laborer

Voice: Loud with bravado

Attributes [hide]

Guy Walcott, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 18 (+4)12 (+1) 16 (+3)10 (+0)
Skills Athletics +5, Performance +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs

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