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Advanced [show]


Odo Blakeley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a simple grey robe with white stripes complete with hood. His blonde hair is long and unkept. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born blind and as such lacked many opportunities for work. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Shy, Disease. Occupation: Assassin

Voice: Sleepy voice

Attributes [hide]

Odo Blakeley, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)12 (+1) 9 (-1)13 (+1)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 16000 sp. 1 Minor magic item.


Social Check DCs


Hugh Braxton, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in earthy colors with a red and blue handkerchief worn on his left side. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a font of random trivia from the lore and stories he has discovered

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hugh took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Logical. Flaws: Ugly. Bonds: Adventurer, Religious, Nature, Criminal record. Occupation: Fortune-teller

Voice: Scratchy, weak

Attributes [hide]

Hugh Braxton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)12 (+1) 12 (+1)17 (+3)
Skills History +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 500 sp.


Social Check DCs


Hubert Adley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears just a white suit. His brown hair is long and unkept. He is baby faced.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in a small plains village. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Antagonistic. Bonds: Slave, Nature, Family. Occupation: Bather

Voice: Scratchy, weak

Attributes [hide]

Hubert Adley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 11 (+0)11 (+0) 8 (-1)14 (+2)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp.


Social Check DCs


Lance Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his chestnut hair in a flapper bob. His eyes, though not visible through his cowl, are gray.

Personality: He loves telling others what to do and how they should feel about things. The war was a terrible time for him, and Lance does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: Money/treasure; and he loathes his own lifestyle

Ideals: Opinionated. Flaws: Ugly, Depressed. Bonds: Rich, Military. Occupation: Ploughman

Voice: Hissing voice

Attributes [hide]

Lance Birkenhead, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)12 (+1) 12 (+1)6 (-2)
Skills Medicine +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 13000 cp. 1 Disguise kit.


Social Check DCs


William Gresham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is short and chestnut. He has a dull look in his hazel eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a Armorer, his father struggled to pay the bills. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Entrepeneur. Bonds: Immigrant, Job, Poor. Occupation: Soapmaker

Voice: Low and grunting

Attributes [hide]

William Gresham, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)15 (+2) 14 (+2)11 (+0)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 12
Languages Common, Giant, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 sp. Deep green spinel (140 gp). Moonstone (30 gp).


Social Check DCs

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