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NPC Generator

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Advanced [show]


Alex Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His hair is silver, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is harsh and unforgiving.

History: He was born into a rich family. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. After a long history of fighting, Alex and his spouse have recently divorced.

Motivation: Seeks redemption; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Antagonistic. Bonds: Attractive, Rich, Criminal record. Occupation: Bowyer

Voice: Speaks with lips pursed

Attributes [hide]

Alex Coombs, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)8 (-1) 11 (+0)4 (-3)
Skills Persuasion -1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 3000 sp.


Social Check DCs


Lance Clinton, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. His long blonde hair is drawn into a two foot long braid. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is almost excessively polite to everyone, even when angry. He takes great joy in being the best Healer in town.

History: He comes from a rich western family. His necromantic abilities were realized during a raid on his village. He has drifted from career to career and currently works as a Healer.

Motivation: He is greedy; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Healer

Voice: Strong lisp

Attributes [hide]

Lance Clinton, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 10
Languages Common, Aquan, Draconic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp. 3 Smokesticks. 1 Everburning torch.


Social Check DCs


Ralf Halsey, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a blue vest and prefers white and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is cut short with large spiked bangs in the front. He has amber eyes.

Personality: He is irascible and easily irritated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Sculptor, who enjoyed hunting, Ralf was taken on many hunting expeditions. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to work out more often; and meet up once more with his childhood friend

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Weaver

Voice: Sounds elderly

Attributes [hide]

Ralf Halsey, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)12 (+1) 14 (+2)12 (+1)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1100 sp.


Social Check DCs


John Graham, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a blue cloak and cross-gartered brown stockings. With a patchy silver beard and wild silver hair. His blue eyes lackadaisically let the world flow into them.

Personality: He is business-like. He takes instructions and follows them to the letter. He also hits on women, regardless of circumstances.

History: John hails from a village terrorized by drow. In his 11th year, his parents were killed by a drow raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Doesn't want to be a Carter and was forced into it by his family; and he's in love

Ideals: Professionalism. Flaws: Disease. Bonds: Has a crush, Enemies, Family. Occupation: Carter

Voice: Old Prospector

Attributes [hide]

John Graham, Male Human Fighter 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 60 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 18 (+4)18 (+4) 12 (+1)12 (+1)
Skills History +7, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan, Druidic, Aquan
Attacks Melee +7 / 2d4+4, Ranged +1 / 2d4-2, Grapple +4

Possessions: 200 gp.


Social Check DCs


William Carlton, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his brown robe. He carries with him a set of tridents on his belt, each one with a opal on the hilt. He wears his hair in dreadlocks. His hazel eyes lackadaisically let the world flow into them.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is afraid of women and trembles around them

History: He was born in the north, but his parents moved at a very young age to the south. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, William and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Immigrant, Military. Occupation: Spy

Voice: Ums and uhs a lot

Attributes [hide]

William Carlton, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)11 (+0) 15 (+2)6 (-2)
Skills Deception +0, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Aquamarine (600 gp).


Social Check DCs

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