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Aldous Holton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears grey leather gloves, a grey jacket, and tight pants. His white hair is unkempt and raggedy. His eyes are likewise brown.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to loving parents in a slum to the north. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Aldous took refuge in the large cave and found the beat up crossbow and armor he uses now. He used his abilities to travel the world and help people.

Motivation: Wishes to resurrect an old love; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Merchant

Voice: Cold and demanding tone

Attributes [hide]

Aldous Holton, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)15 (+2) 11 (+0)10 (+0)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common, Undercommon, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. Obsidian (11 gp). Moss agate (11 gp). Star ruby (1000 gp). Rose (20 gp).


Social Check DCs


Odo Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is short and auburn. His face is scarred and worn.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Odo took refuge in the old dungeon and found the beat up sickle and armor he uses now. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker. Flaws: Ugly, Hedonist. Bonds: Nature. Occupation: Body Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Odo Ainsworth, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)16 (+3) 11 (+0)13 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 10
Languages Common, Gnome, Elven, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. 1 Bullseye lantern. 1 Silk rope. 1 Healer’s kit.


Social Check DCs


Geoffrey Beverly, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this northern man wears a fine chain shirt which he covers with black colored cloaks and clothing. His head has been shaved. His amber eyes are passionate and lively.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invites people to come help in his community garden.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Geoffrey was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Soapmaker

Voice: Farmer accent

Attributes [hide]

Geoffrey Beverly, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 14 (+2)14 (+2) 12 (+1)13 (+1)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Celestial, Draconic
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 sp. Golden pearl (110 gp).


Social Check DCs


Guy Walpole, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. His clothes are grease stained in places. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are likewise brown.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Human compassion; and a strong sense of loyalty to human people

Flaws: Racist. Bonds: Poor, Immigrant, In love, Nature. Occupation: Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Guy Walpole, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)15 (+2) 12 (+1)10 (+0)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp. Golden pearl (140 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Everard Kensley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a grey tunic with green highlights, and long brown pants that bunch up around his shoes. He wears a Stetson hat to cover his moderate length brown hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Everard lived on a farm with his mother, near the main road leading to a nearby town. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. He has worked as a Bricklayer like his mother before him.

Motivation: To end his boredom; and a deep hatred of goblins

Flaws: Mundane. Bonds: Attractive, Job, Family, Enemies. Occupation: Bricklayer

Voice: Hissing voice

Attributes [hide]

Everard Kensley, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)13 (+1) 7 (-2)15 (+2)
Skills Arcana +3, Perception +0
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs

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