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NPC Generator

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Advanced [show]


Lance Darby, Male Human [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple tan line shooting up and back down, and carries longswords. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: The child of southern immigrants he idolized his mother. Lance was born on a far southern forest where he grew up under the tutelage of his mother, an expert Performer. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes; and he's repulsed by the pc

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Performer

Voice: Indian accent

Attributes [hide]

Lance Darby, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)12 (+1) 11 (+0)17 (+3)
Skills Perception +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Raymond Dudley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tattered old clothes. He has moderate length chestnut hair. He has gleaming, smiling brown eyes.

Personality: He is very quiet and rarely speaks above a whisper. He would rather hide behind his crafts than deal with other people.

History: He was born the only child of a wealthy merchant. His father took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the south; and he doesn't get along with people that don't share his tastes

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Farmer

Voice: Breathy voice

Attributes [hide]

Raymond Dudley, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)13 (+1) 9 (-1)14 (+2)
Skills Persuasion +4, Survival +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1500 sp. Rock crystal (70 gp). Silver pearl (130 gp). Hematite (13 gp).


Social Check DCs


Balimaar Sheldon, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has done his best to style his silver hair to look like a famous performer. He wears large thick round spectacles.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: The child of western immigrants he idolized his mother. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Balimaar took refuge in the large cave and found the beat up longsword and armor he uses now. He has since lost track of the people in his past.

Motivation: To unite with his brother; and find a way to reverse the transformation of his brother

Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant, Nature. Occupation: Bricklayer

Voice: Speaks in third person

Attributes [hide]

Balimaar Sheldon, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)14 (+2) 14 (+2)11 (+0)
Skills Acrobatics +1, Arcana +4
Senses Passive Perception 12
Languages Common, Giant, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4

Possessions: 100 gp. Jade (50 gp). Onyx (80 gp).


Social Check DCs


Clerebold Oakes, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in collared shirts and wears a proper scarf over his head, and a wedding ring on his left hand. His silver hair is cut short. He wears large thick round spectacles.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. The war was a terrible time for him, and Clerebold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has had some formal painting training, and achieved minor success. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Clerebold never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He wants nothing more than to rejoin the army; and wishes to resurrect an old love

Ideals: Artistic. Flaws: Selfish, Depressed. Bonds: In love, Military. Occupation: Shipwright

Voice: Whispers

Attributes [hide]

Clerebold Oakes, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 18 (+4)13 (+1) 9 (-1)16 (+3)
Skills Performance +5, Survival +1
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 500 sp. Hematite (14 gp). Tiger eye turquoise (14 gp). Star ruby (500 gp). 4 Alchemist’s fire. 4 Alchemist’s fire. 1 Antitoxin.


Social Check DCs


Balimaar York, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He likes to wear blue tank tops with pastel pants. He has a small bristly mustache and wavy white hair. His thin eyebrows rest above his beady brown eyes.

Personality: He loves telling others what to do and how they should feel about things. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a brothel owner, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his brother to traveling adventurers.

Ideals: Opinionated, Joker. Flaws: Ugly. Bonds: Mentor. Occupation: Blacksmith

Voice: Low and grunting

Attributes [hide]

Balimaar York, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)15 (+2) 12 (+1)16 (+3)
Skills Intimidation +5
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 50 pp.


Social Check DCs

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