Anthony Westbrook, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear grey pants and tee shirts. His hair is auburn and curly. His eyes are likewise green.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is frequently practicing swordplay.
History: He was born blind and as such lacked many opportunities for work. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Doesn't want to be a Body Guard and was forced into it by his family; and wants to raise his children well
Flaws: Shy, Disease. Bonds: Immigrant, Military, Family. Occupation: Body Guard
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 80 pp. Deep green spinel (60 gp). Obsidian (12 gp). Black opal (800 gp).
Adam York, Male Human [Permalink]
Personal [hide]
Description: 6'5" and muscular, this western man wears a tan costume with the symbols of luck on his torso. His chestnut hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.
Personality: Adam is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is an amazing painter.
History: Born in the west his family was never financially stable. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Extrovert, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Navigator
Voice: Low range voice
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 500 sp.
Hugh Burton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large brown mantle and cape that has been intricately interwoven into his black robe. His hair is cut close to his head. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: This man loves dancing and to teach people dancing more than just about anything. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in the south, but his parents moved at a very young age to the east. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.
Motivation: He is wracked by social anxiety.
Ideals: Artistic. Flaws: Fearful, Disease. Bonds: Immigrant, Attractive. Occupation: Hunter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
Possessions: 100 gp. 1 Minor magic item.
Charles Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a white coat over a tan low-cut shirt, and a broad hat upon his head. He wears a broad hat to hide his balding. His brown unseeing eyes seem to look past you.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Charles is combative with any and all who dare try his patience in the slightest.
History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Charles grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Charles. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has decided he is irredeemable; and seeks redemption
Ideals: Justice. Flaws: Ugly, Disease, Mundane. Bonds: Criminal record. Occupation: Bounty Hunter
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. 1 Antitoxin. 4 Alchemist’s fire.
Alex Colby, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With a patchy silver beard and wild silver hair. He tend to wears goggles to shield his eyes.
Personality: He is happy with his job as a Farmer. He turns his eye from what people do, preferring to live and let live. As long as the job gets done he does not care how it got done.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He became a Farmer soon after.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Athletic, Professionalism. Flaws: Disease. Bonds: Rich, Job. Occupation: Farmer
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!