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NPC Generator

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Advanced [show]


Odo Stapleton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is always cut to a buzz. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born several months after his mother was called into army service. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Philantrophist, Professionalism. Bonds: Attractive, Military. Occupation: Marshal

Voice: Middle-eastern accent

Attributes [hide]

Odo Stapleton, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)10 (+0) 10 (+0)6 (-2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 41000 sp. Chrysoberyl (100 gp). 1 Minor magic item.


Social Check DCs


Tim Windsor, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, pastel cloak. He wears a broad hat to hide his balding. His green eyes are passionate and lively.

Personality: A skeptical and narcissistic man, Tim's first love is himself. His second love is also himself. He is obsessed with finding treasure.

History: He was born in the west, but his parents moved at a very young age to the east. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To pay off his debts; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Debt. Occupation: Herbalist

Voice: Excited and jittery

Attributes [hide]

Tim Windsor, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)15 (+2) 11 (+0)13 (+1)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Druidic, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Alexandrite (400 gp). Eye agate (11 gp). 1 Minor magic item.


Social Check DCs


Arnold Quinton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his brown hair up. His face is scarred and worn.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the north his family was never financially stable. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Family. Occupation: Carter

Voice: French accent

Attributes [hide]

Arnold Quinton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)16 (+3) 16 (+3)18 (+4)
Skills Religion +5, Survival +5
Senses Passive Perception 13
Languages Common, Undercommon, Infernal, Giant
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 20000 cp.


Social Check DCs


Anselm Richie, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears baggy tan pantaloons and a brown scarf. His auburn hair is still thick. He wears a mask on his face.

Personality: He snorts whenever he laughs or is feeling confident. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He is a Hag in disguise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He inherited the family business which he has now maintained for 2 years.

Motivation: To protect his home; and he's looking for his big break

Flaws: Hedonist. Bonds: Adventurer, Job, Guardian. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

Anselm Richie, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 8 (-1)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Goblin, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 3000 cp. Obsidian (16 gp). Deep green spinel (80 gp). Alexandrite (300 gp).


Social Check DCs


Peter Kelsey, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a fine chain shirt which he covers with black colored cloaks and clothing. He has dyed his greying brown hair a little too much giving a sharp brown color. He is baby faced.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born the only child of a wealthy merchant. His father was a soldier and died while he was still young. Peter was left his father's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Disciplined, Entrepeneur. Bonds: Rich, Military. Occupation: Laborer

Voice: Hissing voice

Attributes [hide]

Peter Kelsey, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)10 (+0) 16 (+3)15 (+2)
Skills Animal Handling +5, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Carnelian (70 gp). Rich purple corundum (400 gp). Banded agate (10 gp).


Social Check DCs

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