Roger Cotton, Male Human [Permalink]
Personal [hide]
Description: He wears a brown tunic with violet highlights, and long grey pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. His hair is red, silky, and of moderate length. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gifted from a young age, Roger studied abroad. He moved from fad to fad and when he turned 15 he discovered singing. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Many drow want him driven away; and revenge
Ideals: Joker, Gifted, Artistic. Bonds: Attractive, Rich, Enemies. Occupation: Shepherd
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 400 gp.
Robert Moreno, Male Human [Permalink]
Personal [hide]
Description: A 5'1" western man, he wears a well pressed and immaculate suit (or dress). His auburn hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Robert took refuge in the ruined castle and found the beat up axe and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Justice, Joker. Bonds: Nature, Adventurer. Occupation: Glassblower
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 16 (+3) | 6 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Lewis Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean green cloak covering his clean studded leather. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is auburn and curly. His violet eyes lackadaisically let the world flow into them.
Personality: He is overprotective of those who hire his services. He has a minor phobia of water and hates getting wet.
History: Born in a small village he learned the ways of the warrior from his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He is terrified, and will act out of fear; and to get a good night's sleep
Ideals: Fighting. Flaws: Fearful, Insomniac. Bonds: Guardian, Rich. Occupation: Dilettante
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 15 (+2) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Ignan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 9000 cp. 1 Masterwork Common Ranged Weapon.
Theodoric Kent, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He likes to wear ponchos typically of a light black in addition to tight pants. His hair is red and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Eccentric and domineering, Theodoric will drive conversation. He is a ruthless business man, a trait he acquired from his father.
History: His mother raised him in a mountain cabin. He has had some formal poetry training, and achieved minor success. He has never given up on his poetry dream.
Motivation: Retire the richest man in the west; and to get a good night's sleep
Ideals: Extrovert, Entrepeneur, Artistic. Flaws: Insomniac. Bonds: Poor, Nature. Occupation: Body Guard
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Geoffrey Palomarez, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His skin is fair and his fingers are delicate and long. His long brown hair reaches down to his waist. He has a tattooed face.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is obsessed with a lost civilization.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has never given up on his writing dream.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has passion for adventuring and risk
Ideals: Artistic. Bonds: Attractive, Adventurer, Religious, Criminal record. Occupation: Shipwright
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Elven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!