Kody Alton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and his gloved hand is found clutching a warhammer. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is harsh and unforgiving.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father had invested heavily in several trade routes and wanted him to inherit them. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of goblins
Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Fortune-teller
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 30 pp.
Anselm Southey, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses like a well dressed Dyer does. His brown hair is lengthy. His face is scarred and worn.
Personality: He is witty, but his monotone delivery comes off as unnerving He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Anselm was born in the south. At a young age he loved to build and create. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Job, In love. Occupation: Dyer
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Draconic, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Fiery yellow corundum (700 gp). 1 Chain shirt. 1 Darkwood Shield.
Chad Benson, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears many layers of old clothing at all times. His auburn hair is styled in orderly dreadlocks. His eyes are amber and beady.
Personality: He is calm most of the time but flees social interaction. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of a Bricklayer, who enjoyed hunting, Chad was taken on many hunting expeditions. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor, Nature, Debt. Occupation: Sellsword
Voice: Soft and mumbly
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Black pearl (900 gp). Sard (60 gp). Rose (60 gp). Star rose quartz (60 gp). 3 Tanglefoot bags. 3 Antitoxin.
Simon Snape, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a dagger on it. His chestnut hair is cut short with large spiked bangs in the front. His violet unseeing eyes seem to look past you.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a brothel owner, Simon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal writing training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is content; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Artistic. Flaws: Disease, Antagonistic. Bonds: Attractive, Mentor. Occupation: Fletcher
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 38 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 17 (+3) | 17 (+3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Orc, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
Possessions: 100 gp. Azurite (6 gp). Sardonyx (30 gp). Banded agate (6 gp).
Gunter York, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He typically wears black cloth garments or leather armor. He keeps his auburn hair in a pixie cut. His violet eyes lackadaisically let the world flow into them.
Personality: Gunter is depressed about a lot of things. He tends to be a nihilist. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his mother was called into army service. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Days after completing his studies, news broke out that his hometown was attacked by giants. Gunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Flaws: Depressed, PTSD. Bonds: Military, Enemies, Religious. Occupation: Barrister
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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