Patrick Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright pastel suits and hats. He has a slight overbite and is overall scrawny. He wears his chestnut hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is almost excessively polite to everyone, even when angry. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was raised in a white middle class family as the only child. He was an apprentice working in his father's forge. He became a Animal Trainer soon after.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.
Flaws: Shy, Mundane. Bonds: Enemies, Job. Occupation: Animal Trainer
Voice: Booming voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 300 gp. 1 Bullseye lantern. 1 Silk rope. 1 Climber’s kit.
Manfred Huckabee, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he does not wear sleeves and tends to eschew shirts when he can avoid it. With a patchy auburn beard and wild auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: His tongue was cut out and he uses sign language. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a pair of adventurers, Manfred grew up listening to his father's many stories. He was taken from his home at a very young age. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Philantrophist. Flaws: Disease, Insane. Bonds: Adventurer, Slave. Occupation: Layabout
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 16000 sp. 1 Minor magic item.
Don Darby, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a weathered and beat up set of banded mail beneath an oversized blue coat and is in decent physical shape. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He invites people to come help in his community garden.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Don was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Don's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: He wants nothing more than to rejoin the army; and he would like to get married and retire
Ideals: Disciplined, Philantrophist. Flaws: Antagonistic. Bonds: Military. Occupation: Crown-heir
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 8 (-1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2500 sp. 1 Masterwork Common Ranged Weapon.
Rolf York, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a brown handlebar mustache and slicked back brown hair. He has a dull look in his amber eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A true patriot, Rolf would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Opinionated. Flaws: Mundane. Bonds: Attractive, Military. Occupation: Fisher
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Giant, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 10000 cp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). An abacus with copper, silver and gold markers (60 gp). Gold and topaz bottle stopper cork (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp).
Richard Westbrook, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a grey coat over a black low-cut shirt, and a deerstalker hat upon his head. He is tall, broad shouldered and powerfully built. His hair is red and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is happy with his job as a Carter. He turns his eye from what people do, preferring to live and let live. Further he is a bit of a stoner and is frequently out of it.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Over the years he perfected his riding and shooting skills. He has drifted from career to career and currently works as a Carter.
Motivation: Further expansion of business; and sabotage a competitor
Flaws: Ugly, Addict. Bonds: Job, Slave, Nature. Occupation: Carter
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
