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NPC Generator

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Advanced [show]


Bertram Clifton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is fair and his fingers are delicate and long. His silver hair is slicked back into a classic pompadour. His eyes are likewise gray. His teeth are white and perfect.

Personality: He will rave to anyone who will listen. He is a great chef.

History: He was born in the west. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Barrister job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and to be a baker again

Ideals: Gifted. Flaws: Insane. Bonds: Rich, Attractive, Immigrant, Job. Occupation: Barrister

Voice: Speaks in third person

Attributes [hide]

Bertram Clifton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 9 (-1)6 (-2) 17 (+3)12 (+1)
Skills Intimidation +3, Religion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Drogo Law, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has wavy auburn hair. His eyes, though not visible through his cowl, are brown.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is an amazing painter.

History: He was raised by priests from a young age. Brilliant and gifted he never wanted to apply himself. He has dedicated himself to building a better kind of golem.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Religious, Mentor. Occupation: Barrister

Voice: Jamaican accent

Attributes [hide]

Drogo Law, Male Human Fighter 5
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)18 (+4) 17 (+3)13 (+1)
Skills Insight +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon, Dwarven, Goblin
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 70 pp.


Social Check DCs


Manfred Byron, Male Human [Permalink]

Personal [hide]

Description: He wears a blue coat over a tan low-cut shirt, and a deerstalker hat upon his head. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Family, Military. Occupation: Stableman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Manfred Byron, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)6 (-2) 13 (+1)13 (+1)
Skills Arcana +0, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adelard Wade, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a fancy tan suit. His blonde hair and beard is wavy and long. His gray eyes peer out from beneath his feathered tan hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Adelard was born with his mother's beautiful face. Adelard was born on a far southern island where he grew up under the tutelage of his mother, an expert Dilettante. He has taken up work as a Dilettante and fed both sides of the war false information with the goal of increasing casualties.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Ideals: Philantrophist. Flaws: PTSD. Bonds: Attractive, Job, Immigrant, Criminal record. Occupation: Dilettante

Voice: Draws out vowels

Attributes [hide]

Adelard Wade, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Arcana +4, Medicine +2
Senses Passive Perception 10
Languages Common, Goblin, Elven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Percival Wakefield, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and tan workpants. His shirt is red, and he wears a heavy tan leather apron most of the time. His skin is fair and his fingers are delicate and long. His golden hair has been sun bleached extensively. His eyes are blue and catlike.

Personality: His tongue was cut out and he uses sign language. He always tries to repair and not replace. It was this mentality that drove him into the Brewer business.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has dedicated himself to building a better village for his children.

Motivation: Regain custody of his daughter; and to unite with his brother

Ideals: Persistence. Flaws: Disease. Bonds: Mentor, Adventurer, Family. Occupation: Brewer

Voice: Spits words with contempt

Attributes [hide]

Percival Wakefield, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)16 (+3) 11 (+0)12 (+1)
Skills Acrobatics +3
Senses Passive Perception 10
Languages Common, Orc, Terran, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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