Norman Lester, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He keeps his long black hair kept up in a rat tail. He tend to wears goggles to shield his eyes.
Personality: He loves telling others what to do and how they should feel about things. He plays an instrument quite well.
History: Sold as a small child to a brothel owner, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father took him hunting and taught him how to get in the mind of other creatures. He has never given up on his dancing dream.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic, Opinionated, Artistic. Bonds: Mentor, Nature. Occupation: Spice Merchant
Voice: Russian accent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2300 sp. Banded agate (5 gp). Onyx (30 gp). Amber (110 gp).
Adam Dayton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear ponchos typically of a light black in addition to tight pants. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Adam and his spouse have recently divorced.
Motivation: He is terrified, and will act out of fear; and he wants revenge against gnolls
Flaws: Fearful, Antagonistic. Bonds: Attractive, Adventurer, Immigrant, Enemies. Occupation: Fisher
Voice: Booming voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: Rock crystal (50 gp). Carnelian (50 gp). Alexandrite (700 gp). 1 Minor magic item.
Henry Reid, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears professional attire. He wears a wide-brimmed hat to cover his moderate length white hair. His half smiles and violet eyes are beguiling and draw you in.
Personality: Henry is depressed about a lot of things. He tends to be a nihilist. He is obsessed with a lost civilization.
History: He was born to loving parents in a slum to the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Adventurer, Poor. Occupation: Weaver
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Draconic, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Aldous Harper, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is typically in his Merchant uniform. He has done his best to style his black hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: Abrasive and pushy, he has a hard time making friends. He feeds upon the attention of others.
History: Aldous lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Flaws: Antagonistic. Bonds: Job, Attractive, Family, Immigrant. Occupation: Merchant
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Balimaar Morton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is wearing a long, black, dusty cloak. Beneath his clothing is a huge mess of scar tissue. He wears a small hat to hide his balding. His eyes are gray and beady.
Personality: He will rave to anyone who will listen. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Balimaar took refuge in the large cave and found the beat up bow and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with his childhood friend; and wants a kiss
Flaws: Ugly, Insane. Bonds: Slave, Has a crush, Adventurer, Nature. Occupation: Navigator
Voice: French accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee.
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