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NPC Generator

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Advanced [show]


Anselm Huxley, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears very tight pants and wife beaters, though occasionally he sports a black coat. His skin is also unnaturally pale. His moppish red hair is in a traditional bowl cut. His blue eyes are slightly larger than normal.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was always a brilliant, if unscrupulous mind. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against gnolls

Ideals: Philantrophist, Logical. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Weaver

Voice: Sensual and smooth

Attributes [hide]

Anselm Huxley, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)12 (+1) 17 (+3)14 (+2)
Skills Arcana +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 13000 cp.


Social Check DCs


Randal Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a red Stetson hat and red clothes, and carries sickles. His hair is golden, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was raised in a desert tribe. His father was a soldier and died while he was still young. Randal was left his father's suit of armor and trained in its use and care. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Joker. Bonds: Attractive, Criminal record, Nature, Military. Occupation: Navigator

Voice: Rolls R's

Attributes [hide]

Randal Mitchell, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)10 (+0) 12 (+1)14 (+2)
Skills Arcana +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Deep blue spinel (300 gp). Iolite (20 gp). Obsidian (9 gp).


Social Check DCs


Rolf Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears a pastel costume with the symbols of the sun god on his torso. His right leg appears badly burned and disfigured. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are likewise amber.

Personality: He snorts whenever he laughs or is feeling confident. He also has developed a complete distrust of the Fletcher profession.

History: He was born in a small mountains village. His mother was a mechanic, and taught him how to fix just about anything. He now owns his own business.

Motivation: To protect his home; and further expansion of business

Ideals: Persistence. Bonds: Job, Nature, Guardian. Occupation: Miller

Voice: Russian accent

Attributes [hide]

Rolf Bradshaw, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)8 (-1) 9 (-1)12 (+1)
Skills Acrobatics +3, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Drogo Thornton, Male Human [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. He has black hair. His fierce green eyes like to dwell on things.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the east to a Locksmith, Drogo learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted necromantic powers by his dying sister.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Locksmith

Voice: Squeaky

Attributes [hide]

Drogo Thornton, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)11 (+0) 13 (+1)10 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Lewis Weston, Male Human [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress). He is muscular with a powerful set of arms. With a patchy red beard and wild red hair. He has green eyes and a green hat with a white feather.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a ruthless business man, a trait he acquired from his father.

History: Born in the west to a Blacksmith, Lewis learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He wants to get laid; and a rival would like him out of the picture

Ideals: Joker, Entrepeneur. Bonds: Job, Criminal record, Has a crush. Occupation: Blacksmith

Voice: Jittery and nervous

Attributes [hide]

Lewis Weston, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 6 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)12 (+1) 15 (+2)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Chrysoberyl (100 gp). Brown-green garnet (100 gp).


Social Check DCs

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