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NPC Generator

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Advanced [show]


John Branson, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a hateful person. He taunts others and blames them for his problems. He invites people to come help in his community garden.

History: Gifted from a young age, John studied abroad. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He left for the north, certain he would find work there.

Motivation: He's repulsed by the PC; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Detective

Voice: Speaks in third person

Attributes [hide]

John Branson, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)13 (+1) 11 (+0)9 (-1)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 10000 cp.


Social Check DCs


Roger Bentley, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears black leather gloves, a black jacket, and tight pants. His black hair is styled in orderly dreadlocks. His eyes are amber and catlike.

Personality: Overbrimming with self-confidence, Roger isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a font of random trivia from the lore and stories he has discovered

History: He got into the Armorer business at a young age. Roger was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Roger decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Impeccable, Logical. Bonds: Job, Criminal record, Rich. Occupation: Armorer

Voice: Speaks with a cold

Attributes [hide]

Roger Bentley, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)16 (+3) 8 (-1)8 (-1)
Skills Intimidation +1, Medicine +1
Senses Passive Perception 9
Languages Common, Auran, Goblin, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Large well-done wool tapestry (500 gp).


Social Check DCs


Ernest Marlowe, Male Human [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Jeweler, and sports empty pouches on his belt. His golden hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Ernest has worked very hard to control his curse. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.

Motivation: To be a Carter again.

Ideals: Logical. Flaws: Depressed, Disease. Bonds: Job. Occupation: Jeweler

Voice: Draws out vowels

Attributes [hide]

Ernest Marlowe, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Intimidation +4, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Geoffrey Cornish, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a long golden beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Stylist and found it very stressful. He then took over the family business and is one of the better Stylist for hire.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent father

Ideals: Joker. Flaws: Insomniac. Bonds: Attractive, Rich, Job, Family. Occupation: Stylist

Voice: Nasally tone

Attributes [hide]

Geoffrey Cornish, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)10 (+0) 15 (+2)11 (+0)
Skills Performance +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Everburning torch.


Social Check DCs


Chad Cromwell, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a black wide-brimmed hat and black clothes. His red hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is lazy and tries to find solutions quickly.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has recently gotten a pet goose that steals things from people.

Motivation: To end his boredom; and he has comitted a past crime that haunts him to this day

Flaws: Disease, Lazy, Mundane. Bonds: Mentor, Criminal record. Occupation: Painter

Voice: Voice breaks

Attributes [hide]

Chad Cromwell, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)14 (+2) 9 (-1)8 (-1)
Skills Medicine +1, Stealth +3
Senses Passive Perception 9
Languages Common, Undercommon, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs

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