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Advanced [show]


Wymar Ashton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After months of barely getting by, Wymar managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Rich, Criminal record. Occupation: Courier

Voice: Complex vocabulary, royal

Attributes [hide]

Wymar Ashton, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)15 (+2) 18 (+4)14 (+2)
Skills Animal Handling +6, Religion +4
Senses Passive Perception 14
Languages Common, Auran, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Average lock.


Social Check DCs


Geoffrey Tenley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white, dusty cloak. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his golden hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.

Personality: Geoffrey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is skeptical of what others tell him and is slow to trust.

History: He comes from a rich northern family. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Geoffrey took refuge in the large cave and found the beat up hammer and armor he uses now. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Rich, Nature, Religious. Occupation: Baker

Voice: Dark and ominous

Attributes [hide]

Geoffrey Tenley, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. Black pearl (900 gp).


Social Check DCs


Don England, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'5" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a silver handlebar mustache and slicked back silver hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Artistic, Fighting. Flaws: Addict, Secretive. Bonds: Military. Occupation: Mortician

Voice: Booming voice

Attributes [hide]

Don England, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)15 (+2) 12 (+1)11 (+0)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Goblin, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Chad Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy black suit. He carries a battered bow and tarnished shortspear as well. He keeps his long black hair kept up in a rat tail. His violet eyes lackadaisically let the world flow into them.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of northern immigrants he idolized his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Wants to work out more often; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Fighting, Joker, Athletic. Bonds: Attractive, Immigrant, Enemies. Occupation: Server

Voice: Middle-eastern accent

Attributes [hide]

Chad Chatham, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)16 (+3) 12 (+1)16 (+3)
Skills Arcana +5, Athletics +2
Senses Passive Perception 11
Languages Common, Gnoll, Gnome, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1600 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Jocelyn Oakes, Male Human [Permalink]

Personal [hide]

Description: This northern man wears baggy white pantaloons and a brown scarf. His clothes are grease stained in places. He has a long chestnut beard with little hanging trinkets. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His job bores him to no end. He has decided to make it more interesting.

History: Born to a Carter, his mother struggled to pay the bills. From there he went from mercenary job to mercenary job. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Persistence. Bonds: Poor, Immigrant, Adventurer, Criminal record. Occupation: Shepherd

Voice: Mousy voice

Attributes [hide]

Jocelyn Oakes, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)7 (-2) 11 (+0)11 (+0)
Skills Nature +0, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 500 sp. 1 Chain shirt. 1 Breastplate.


Social Check DCs

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