Simon Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He has a large black mantle and cape that has been intricately interwoven into his violet robe, and he perpetually has his scimitar ready. He has red hair. He is baby faced.
Personality: He loves telling others what to do and how they should feel about things. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He has been saving his money to try and buy his sister's freedom.
Motivation: Retire the richest man in the north; and he is greedy
Ideals: Fighting, Opinionated, Entrepeneur. Bonds: Rich, Family. Occupation: Stableman
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Thunderstones. 1 Everburning torch.
Hunter Burton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is long and unkept. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Hunter was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He has never given up on his poetry dream.
Motivation: Wants to open a new tavern; and to clean up the streets
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Criminal record, Job, Guardian. Occupation: Soapmaker
Voice: Hissing voice
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1800 sp. Obsidian (5 gp). Deep green spinel (150 gp).
Trym Clayton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears an entirely black suit with tan socks and a vest with buckled shoes. His blonde hair is still thick. His fair skin shows little sign of his aristocratic breeding.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He comes from a rich southern family. His mother was a mechanic, and taught him how to fix just about anything. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To prove his worth to the world.
Ideals: Persistence. Flaws: Terse, Impulsive. Bonds: Attractive, Rich. Occupation: Bricklayer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Goblin, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp.
Odo Brandon, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a green collared shirt and pastel pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His moppish black hair is in a traditional bowl cut. His thin eyebrows rest above his beady amber eyes.
Personality: He can speak with the recently deceased. The war was a terrible time for him, and Odo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His martial abilities were realized during a raid on his village. He has recently gotten a pet goose that steals things from people.
Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Military, Slave. Occupation: Bellfounder
Voice: Raspy
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Wymar Norton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is dressed in earthy colors with a red and brown handkerchief worn on his left side. He has moderate length golden hair. His eyes are gray and he is always smoking a pipe.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Wymar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Wymar. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Justice, Artistic. Flaws: Fearful. Bonds: Criminal record. Occupation: Servant
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Draconic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1100 sp.
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