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Advanced [show]


Aldous Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny sapphire earrings on each ear.

Personality: He will rave to anyone who will listen. He is an amazing painter.

History: Sold as a small child to a necromancer, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was granted druidic powers by his dying brother.

Motivation: He is greedy; and money/treasure

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Rich, Mentor, Debt. Occupation: Dilettante

Voice: Eastern European accent

Attributes [hide]

Aldous Staurheim, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)11 (+0) 15 (+2)14 (+2)
Skills History +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1600 sp. Banded agate (16 gp). Tiger eye turquoise (16 gp).


Social Check DCs


Drogo Leighton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears professional attire. His hair is auburn, silky, and of moderate length. His amber eyes lackadaisically let the world flow into them.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He served in the navy to pay for his family's outstanding loans. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Military, Adventurer. Occupation: Beggar

Voice: Shortens vowels

Attributes [hide]

Drogo Leighton, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)11 (+0) 14 (+2)9 (-1)
Skills Performance +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. Banded agate (8 gp). Star rose quartz (40 gp). Banded agate (8 gp). Smoky quartz (40 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Robert Gentry, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His brown hair is styled in orderly dreadlocks. His ears are large.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. As a young adult he joined a group advocating for an improvement in Human conditions. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.

Motivation: Regain custody of his daughter.

Flaws: Ugly, Mundane, Racist. Bonds: Family, Job. Occupation: Spice Merchant

Voice: Pronounces O like U

Attributes [hide]

Robert Gentry, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 14 (+2)16 (+3) 17 (+3)7 (-2)
Skills History +5, Survival +5
Senses Passive Perception 13
Languages Common, Infernal, Orc, Auran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp. Pink pearl (60 gp). 1 Alchemist’s fire. 3 Tanglefoot bags. 2 Acid flasks.


Social Check DCs


Shane Brady, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in an above average manner. His auburn hair is braided into rings. His eyes are a pleasant amber.

Personality: Shane speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has all his life been fascinated with music.

History: His mother raised him in a mountain cabin. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Artistic. Bonds: Attractive, Nature, Religious. Occupation: Adventurer

Voice: Indian accent

Attributes [hide]

Shane Brady, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)13 (+1) 14 (+2)14 (+2)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Hourglass.


Social Check DCs


Gerald Clapham, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears skinny pants and wears a white and brown robe with the hood down. He is an epitome of beauty. He has a small bristly mustache and wavy golden hair. His gray unseeing eyes seem to look past you.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He's repulsed by the PC.

Flaws: Disease, Antagonistic, Mundane. Bonds: Attractive, Rich. Occupation: Masseuse

Voice: Low and grunting

Attributes [hide]

Gerald Clapham, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)8 (-1) 13 (+1)11 (+0)
Skills Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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