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NPC Generator

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Advanced [show]


Ralf Wallace, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears skinny pants and wears a grey and black robe with the hood down. His hair is long and auburn with streaks of brown, and is pulled back with small grey clips. His beard is brown, braided, and well cared for. He has gleaming, smiling blue eyes.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is able to fit into much smaller and tighter spaces than normal.

History: He was born at the edge of vast island. Brilliant and gifted he never wanted to apply himself. He inherited the family business which he has now maintained for 15 years.

Motivation: Balancing his hectic life and new Knight responsibilities is difficult.

Ideals: Gifted. Bonds: Enemies, Nature, Job. Occupation: Knight

Voice: Pronounces difficult words wrong

Attributes [hide]

Ralf Wallace, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)10 (+0) 16 (+3)11 (+0)
Skills Perception +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. 1 Small steel mirror.


Social Check DCs


Peter Rutland, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he sports brown clothing, slightly heavier than average wear. His red hair is knotted and matted. His gray eyes dart from person to person to random spaces in the air.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He enjoys reading and quiet.

History: He was born in the west. He worked as a nervous Bricklayer and found it very stressful. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his old friends; and balancing his hectic life and new bricklayer responsibilities is difficult

Ideals: Joker, Logical. Bonds: Immigrant, Job, Adventurer. Occupation: Bricklayer

Voice: Spits words with contempt

Attributes [hide]

Peter Rutland, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 7 (-2)19 (+4) 12 (+1)10 (+0)
Skills Animal Handling +3, Investigation +6
Senses Passive Perception 11
Languages Common, Celestial, Ignan, Infernal, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Obsidian (5 gp). Golden yellow topaz (1000 gp). Golden yellow topaz (1000 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Reynard Marley, Male Human [Permalink]

Personal [hide]

Description: A 5'0" northern man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is styled in orderly dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Interpreter mother left him crippled. He used his abilities to travel the world and help people.

Motivation: He is wracked by social anxiety.

Ideals: Entrepeneur, Philantrophist. Flaws: Fearful, Disease. Bonds: Attractive. Occupation: Stableman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Reynard Marley, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)15 (+2) 12 (+1)8 (-1)
Skills Athletics +2, Investigation +4
Senses Passive Perception 11
Languages Common, Goblin, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Conrad Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He dresses in yellow turtlenecks beneath a brown coat with black slacks. He has shaved his head bald. His eyes are blue and catlike.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's attracted to the PC; and he has a crush on the local spy

Ideals: Impeccable. Flaws: Ugly. Bonds: Nature, Has a crush. Occupation: Bather

Voice: Excited and jittery

Attributes [hide]

Conrad Brandon, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 10 (+0)14 (+2)
Skills Persuasion +4, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Buckler.


Social Check DCs


Aldous Gentry, Male Human [Permalink]

Personal [hide]

Description: This man usually wears his brown robe and has his bow always slung over his shoulder, and sports empty pouches on his belt. He wears a colorful flower in his white hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the south his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: Revenge; and he loathes his own lifestyle

Ideals: Artistic, Joker. Flaws: Addict. Bonds: Attractive, Poor. Occupation: Apothecary

Voice: Switch between two voices

Attributes [hide]

Aldous Gentry, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)16 (+3) 15 (+2)7 (-2)
Skills Religion +5, Stealth +3
Senses Passive Perception 12
Languages Common, Sylvan, Draconic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 30 pp. Eye agate (16 gp). Carnelian (40 gp).


Social Check DCs

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