Thomas Fidget, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He typically wears a sleeveless long coat of deep black leather and dull white iron scale mail. His whole body is exceptionally muscular. He has a long auburn beard with little hanging trinkets. His ears are large.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in a small village he learned the ways of the warrior from his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Thomas's homeland. Thomas decided to take the middle way and become a bodyguard. He left for the south, certain he would find work there.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Philantrophist, Fighting. Flaws: Ugly, Racist. Bonds: Immigrant. Occupation: Bellfounder
Voice: Stutters
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. Rock crystal (50 gp). Rock crystal (50 gp). Violet garnet (900 gp).
Hubert Kelsey, Male Human [Permalink]
Personal [hide]
Description: He usually wears his blue robe and has his rapier always slung over his shoulder. His skin is fair and his fingers are delicate and long. His hair is black and curly. He wears a mask on his face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a pair of adventurers, Hubert grew up listening to his mother's many stories. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break.
Ideals: Fighting. Flaws: Cynical. Bonds: Adventurer, Family. Occupation: Stableman
Voice: American accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Giant, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. 2 Antitoxin. 2 Antitoxin. 1 Everburning torch.
Trym Tindall, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He very much looks the part of a Shepherd. His golden hair has been sun bleached extensively. He has a tattooed face.
Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He got into the Shepherd business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Marry his brother to traveling adventurers; and an old rival family wants him found
Ideals: Impeccable. Bonds: Job, Immigrant, Military, Family. Occupation: Shepherd
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Black star sapphire (400 gp). Emerald (400 gp).
Gomory Pickering, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a large green jacket. His tied-back hair is white. His brown eyes lackadaisically let the world flow into them.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: An old rival family wants him found; and wants to work out more often
Ideals: Athletic, Optimist, Entrepeneur. Flaws: Disease. Bonds: Immigrant, Family. Occupation: Junk Dealer
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Clerebold Westcott, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'4" and wears a fine chain shirt which he covers with white colored cloaks and clothing. His left hand appears badly burned and disfigured. His moppish golden hair is in a traditional bowl cut. His eyes are amber and beady.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born in the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Flaws: Ugly, Antagonistic. Bonds: Slave, Immigrant. Occupation: Laborer
Voice: Low and grunting
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 8 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 30000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!