Diggory Cromwell, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is knotted and matted. His amber eyes are slightly larger than normal.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not trust anyone and sleeps with one eye open.
History: Diggory was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He hasn't been sleeping well lately.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister
Ideals: Joker. Flaws: Insomniac. Bonds: Poor, Family. Occupation: Architect
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 500 gp. 1 Minor magic item.
Lance Vance, Male Human [Permalink]
Personal [hide]
Description: This malnourished man prefers to wear grey clothing when he does not wear armor. His chestnut hair is knotted and matted. He wears a mask on his face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a bit of a xeno-phobe, disliking non-Humans.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his mother's forge. He tends to his Baker job now, and dutifully fulfills any obligations he has.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants nothing more than to rejoin the army
Ideals: Impeccable. Flaws: Racist. Bonds: Poor, Military, Job, Adventurer. Occupation: Baker
Voice: Irish accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan, Aquan, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Peter Westcott, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He is wearing a long, green, dusty cloak, and his gloved hand is found clutching a longsword. His white hair is braided into rings. He tend to wears goggles to shield his eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the north, but his parents moved at a very young age to the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Layabout for hire.
Motivation: He'd like to take his coworkers down a peg; and to be a sailor again
Flaws: Selfish, Antagonistic. Bonds: Immigrant, Job. Occupation: Layabout
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 13 (+1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 400 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.
Godfrey Addington, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He usually wears his green robe and has his ceremonial dagger always slung over his shoulder. His white hair and beard is wavy and long. He has amber eyes.
Personality: His tongue was cut out and he uses sign language. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born in a small village he learned the ways of the warrior from his mother. As a young adult he joined a group advocating for an improvement in Human conditions. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Fighting. Flaws: Disease, Racist. Bonds: Attractive, Criminal record. Occupation: Unemployed
Voice: Stutters
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
Solomon Chester, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He is portly but not overly obese. He has moderate length auburn hair. His eyes are likewise green.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is an amazing painter.
History: Gifted from a young age, Solomon studied abroad. A gifted student he started as a Adventurer, but he got bored and became a Armorer. He ran away from his former home and has been making his living as a Armorer for the past few years.
Motivation: Wants to open a new tavern; and to prove his worth to the world
Ideals: Gifted. Flaws: Emotional, Impulsive. Bonds: Job. Occupation: Armorer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
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