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Advanced [show]


Lance Browning, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear red pants and tee shirts. He has a long black beard with little hanging trinkets. He wears a mask on his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A rival would like him out of the picture; and he has passion for adventuring and risk

Flaws: Hedonist, Disease. Bonds: Adventurer, Poor, Criminal record. Occupation: Shoemaker

Voice: Low rumbling, strings words together

Attributes [hide]

Lance Browning, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 8 (-1)9 (-1) 10 (+0)12 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp.


Social Check DCs


Gerard Watson, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is short and red. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to make people angry or surprised. He has a minor phobia of water and hates getting wet.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He inherited the family business which he has now maintained for 10 years.

Motivation: He is wracked by social anxiety.

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Job. Occupation: Detective

Voice: Uses lots of figures of speech

Attributes [hide]

Gerard Watson, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)13 (+1) 13 (+1)6 (-2)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ernest Heiser, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a simple white robe with blue stripes complete with hood. His red hair is lengthy and is close to two feet long. His eyes are likewise brown.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is harsh and unforgiving.

History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he's looking for his big break

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant. Occupation: Shipwright

Voice: Strong lisp

Attributes [hide]

Ernest Heiser, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 11 (+0)14 (+2) 14 (+2)12 (+1)
Skills Medicine +4, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Celestial, Elven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 1300 sp.


Social Check DCs


Geoffrey Brady, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a simple pastel robe with tan stripes complete with hood. His silver hair is kept up in a ponytail inside a Stetson hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is very quiet and rarely speaks above a whisper. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has chosen to use the inheritance that was left to him frivolously. He is untrained/undisciplined, which makes him dangerous.

Motivation: To end his boredom; and he is content

Ideals: Philantrophist. Flaws: Insane, Shy, Mundane. Occupation: Interpreter

Voice: Italian accent

Attributes [hide]

Geoffrey Brady, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)16 (+3) 13 (+1)10 (+0)
Skills Investigation +5, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Halfling, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Cory Dudley, Male Human [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor. He is bristling with hidden weapons, mostly daggers and shortbows. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny emerald earrings on each ear.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the east to a Tailor, Cory learned a great deal about his mother's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Cory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cory. He has recently gotten a pet goose that steals things from people.

Motivation: Further expansion of business; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Criminal record, Rich, Job. Occupation: Tailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Cory Dudley, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)7 (-2) 14 (+2)16 (+3)
Skills Nature +0, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. Chrysoberyl (150 gp).


Social Check DCs

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