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Advanced [show]


Theodoric Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He is portly but not overly obese. His golden hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: He is fixated on the number 85. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Theodoric was raised in a hard working conservative environment. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has worked as a Banker like his mother before him.

Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and wants to raise his children well

Flaws: Ugly, Insane, Impulsive. Bonds: Job, Family. Occupation: Banker

Voice: Speaks with back of mouth

Attributes [hide]

Theodoric Harrington, Male Human Fighter 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)8 (-1) 10 (+0)10 (+0)
Skills Medicine +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 100 gp. Rock crystal (30 gp). Eye agate (4 gp). Obsidian (4 gp).


Social Check DCs


Manfred Bradford, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male likes to wear darkened spectacles and heavy clothing, no matter the weather. He is tall, broad shouldered and powerfully built. He has shaved his head bald. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: Calm and collected, he is a well trained Blacksmith. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the east to a Blacksmith, Manfred learned a great deal about his mother's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and he feels threatened by others

Flaws: Fearful, Insane, Shy. Bonds: Attractive, Job. Occupation: Blacksmith

Voice: Old Prospector

Attributes [hide]

Manfred Bradford, Male Human Fighter 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 12 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 7 (-2)11 (+0) 10 (+0)18 (+4)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp. Bloodstone (20 gp). Red garnet (40 gp).


Social Check DCs


Gunter Spaulding, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears black leather gloves, a black jacket, and tight pants. He keeps his long red hair kept up in a rat tail. His face is scarred and worn.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Gunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gunter decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Philantrophist. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Criminal record. Occupation: Knight

Voice: Pronounces O like U

Attributes [hide]

Gunter Spaulding, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 40 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 18 (+4)13 (+1) 16 (+3)9 (-1)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +5

Possessions: 200 gp. Violet garnet (800 gp). 1 Half-Plate.


Social Check DCs


Tim Astley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He usually wears his white robe and has his greatsword always slung over his shoulder. His golden hair and beard is wavy and long. His eyes, though not visible through his cowl, are gray.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Tim and his spouse have recently divorced.

Motivation: Find a way to reverse the transformation of his sister; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Adventurer, Family. Occupation: Layabout

Voice: Thin and wheezing

Attributes [hide]

Tim Astley, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)12 (+1) 12 (+1)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Peter Tyndall, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is bald on top and has large white tufts of hair around his ears. His thin eyebrows rest above his beady gray eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly, Selfish, Disease. Bonds: Rich. Occupation: Guard

Voice: Aggressive tone

Attributes [hide]

Peter Tyndall, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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