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NPC Generator

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Advanced [show]


Anthony Enfield, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears bulky green painted plate armor. His tied-back hair is brown. He has several tiny topaz earrings on each ear.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Assassin

Voice: Loud with bravado

Attributes [hide]

Anthony Enfield, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)12 (+1) 9 (-1)13 (+1)
Skills Animal Handling +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. Bloodstone (20 gp). Hematite (5 gp).


Social Check DCs


Peter Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair is thinning but still full. His eyes are violet and catlike.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born at the edge of vast mountains. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now mingles about in high society.

Motivation: He is a bit of a kleptomaniac; and money/treasure

Ideals: Impeccable. Bonds: Rich, Religious, Nature, Criminal record. Occupation: Doctor

Voice: Australian accent

Attributes [hide]

Peter Ramsey, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)9 (-1) 14 (+2)12 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Drogo Skelton, Male Human [Permalink]

Personal [hide]

Description: This western man does not wear sleeves and tends to eschew shirts when he can avoid it. His clothes are grease stained in places. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.

Personality: He is a Engraver first and foremost. He believes firmly that knowledge should be universal. He is obsessed with his god.

History: Drogo hails from a village terrorized by gnolls. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He became a Engraver soon after.

Motivation: His religion dominates his actions; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Bonds: Poor, Immigrant, Job, Religious, Enemies. Occupation: Engraver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Drogo Skelton, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Anselm Camden, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large blue jacket. He has a slight overbite and is overall scrawny. He keeps his chestnut hair in a flapper bob. His gray eyes are passionate and lively.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: His relatives are trying to arrange a marriage; and revenge

Ideals: Artistic. Flaws: Shy. Bonds: Family, Guardian, Enemies. Occupation: Assassin

Voice: Low range voice

Attributes [hide]

Anselm Camden, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)10 (+0) 15 (+2)9 (-1)
Skills Acrobatics +4, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +1

Possessions: 27000 cp.


Social Check DCs


Geoffrey Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He is portly but not overly obese. His hair is black and curly. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. He invites people to come help in his community garden.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Geoffrey was left his father's suit of armor and trained in its use and care. He has set out to sabotage the competition.

Motivation: He wants nothing more than to rejoin the army; and to pay off his debts

Ideals: Philantrophist. Flaws: Shy. Bonds: Military, Job, Debt. Occupation: Spy

Voice: Eastern European accent

Attributes [hide]

Geoffrey Jacobs, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)10 (+0) 14 (+2)10 (+0)
Skills Nature +2, Stealth +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 1100 sp.


Social Check DCs

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