Drogo Blythe, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright tan suits and hats. He wears a top hat to cover his moderate length golden hair. His blue eyes are passionate and lively.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Drogo took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his writing dream.
Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Family, Mentor, Criminal record. Occupation: Sculptor
Voice: Boston accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 6 (-2) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Drogo Stafford, Male Human [Permalink]
Personal [hide]
Description: He wears a brown shirt with thin white vertical stripes and grey pants. He is portly but not overly obese. He keeps his brown hair in a flapper bob. His eyes, though not visible through his cowl, are blue.
Personality: He snorts whenever he laughs or is feeling confident. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His mother raised him in a mountain cabin. His necromantic abilities were realized during a raid on his village. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and to unite with his brother
Ideals: Gifted. Bonds: Adventurer, Nature, Family. Occupation: Brewer
Voice: Posh accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1700 sp. 1 Half-Plate. 1 Masterwork studded leather.
Heward Sheldon, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His tied-back hair is white. He tend to wears goggles to shield his eyes.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is skeptical of what others tell him and is slow to trust.
History: Heward was born with his mother's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Human compassion; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Racist, Shy. Bonds: Attractive. Occupation: Weaver
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 14 (+2) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 100 gp.
Ernest Badger, Male Human [Permalink]
Personal [hide]
Description: He wears a black collared shirt and yellow pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, and he perpetually has his halberd ready. His hair is greying and his face has many wrinkles. His ears are large.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born in the north, but his parents moved at a very young age to the west. His first spouse was a Herbalist, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: An old rival family wants him found.
Ideals: Fighting. Flaws: Ugly, Sensitive. Bonds: Family, Immigrant. Occupation: Spy
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
Drogo Marlowe, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear flannel. His long silver hair reaches down to his waist. His amber eyes dart from person to person.
Personality: A deeply religious man he believes everything happens for a reason. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A powerful necromancer made him what he is. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions.
Flaws: Ugly, Impulsive, Antagonistic. Bonds: Religious, Mentor. Occupation: Navigator
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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