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NPC Generator

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Advanced [show]


Dean Springfield, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his red hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: He snorts whenever he laughs or is feeling confident. Further he is a bit of a stoner and is frequently out of it.

History: His father raised him in a mountain cabin. He went to a religious school and was inspired by the priests there in charitable deeds. He got away from his former life and has fallen to alcoholism.

Motivation: He is compelled to act according to his religious beliefs; and his spouse's relatives view him with great suspicion

Flaws: Addict. Bonds: Nature, Religious, Family. Occupation: Ploughman

Voice: Forgets to breathe while speaking

Attributes [hide]

Dean Springfield, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)15 (+2) 17 (+3)13 (+1)
Skills Stealth +2, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Randal Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is bristling with hidden weapons, mostly axes and falchions. He has a brown handlebar mustache and slicked back brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is very quiet and rarely speaks above a whisper. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Randal grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Criminal record, Adventurer. Occupation: Stableman

Voice: Complex vocabulary, royal

Attributes [hide]

Randal Wellington, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)9 (-1) 13 (+1)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Simon Winterbourne, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has a large blue mantle and cape that has been intricately interwoven into his violet robe. His blonde hair is cut short with large spiked bangs in the front. He has gleaming, smiling green eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Simon hails from a village terrorized by giants. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his sister recently and the two have been together since.

Motivation: To reunite with his absent father.

Flaws: Emotional. Bonds: Attractive, Enemies, Family. Occupation: Armorer

Voice: Hissing voice

Attributes [hide]

Simon Winterbourne, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)13 (+1) 12 (+1)12 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Charles Harlow, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is generally shirtless and showing off his tattooed chest. His black hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a bit of a xeno-phobe, disliking non-Humans.

History: He served in the navy to pay for his family's outstanding loans. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Racist. Bonds: Poor, Military. Occupation: Guard

Voice: Middle-eastern accent

Attributes [hide]

Charles Harlow, Male Human Fighter 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 7 (-2)6 (-2)
Skills Acrobatics +5, History +4
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4

Possessions: 800 gp. Chalcedony (40 gp).


Social Check DCs


Peter Adley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he sports black clothing, slightly heavier than average wear. His silver hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He can't help but pocket interesting objects he comes across

History: Born to a pair of adventurers, Peter grew up listening to his mother's many stories. He moved out west to avoid the crime he committed. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants to meet his childhood hero; and retire the richest man in the north

Ideals: Entrepeneur. Bonds: Job, Criminal record, Adventurer. Occupation: Map Maker

Voice: Hissing voice

Attributes [hide]

Peter Adley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)16 (+3) 9 (-1)9 (-1)
Skills Deception +1, Investigation +5
Senses Passive Perception 9
Languages Common, Sylvan, Ignan, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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