Miles Wallace, Male Human [Permalink]
Personal [hide]
Description: He wears a tan cloak and cross-gartered red stockings. He carries with him a set of maces on his belt, each one with a sapphire on the hilt. His blonde hair is cut short with large spiked bangs in the front. His eyes are a pleasant green.
Personality: He dislikes all the random violence that takes place in the west. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Sold as a small child to a slaver, Miles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Miles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Pacifist, Joker. Bonds: Mentor, Slave. Occupation: Sellsword
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork manacles.
Diggory Rodney, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. Animals are drawn to him, and he is able to talk to them.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Sage mother left him crippled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Enemies, Adventurer. Occupation: Healer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 6 (-2) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 40 pp.
Thomas Sutherland, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is unkempt and raggedy. His eyes, though not visible through his cowl, are amber.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a Engraver, his mother struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Blacksmith
Voice: Stutters
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Lance Stanton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he very much looks the part of a Barkeep. His blonde hair is kept up in a ponytail inside a feathered hat. He tend to wears goggles to shield his eyes.
Personality: He likes to make people angry or surprised. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He's also a talented Cartwright, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and to be a cartwright again
Ideals: Fighting, Artistic, Athletic. Flaws: Antagonistic. Bonds: Job. Occupation: Barkeep
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 7 (-2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Red spinel (130 gp).
Odo Clinton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear white clothing when he does not wear armor. His chestnut hair is still thick. He has gleaming, smiling amber eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He always tries to repair and not replace. It was this mentality that drove him into the Fortune-teller business.
History: He was born into a rich family. He moved from fad to fad and when he turned 15 he discovered painting. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His relatives are trying to arrange a marriage; and to unite with his sister
Ideals: Persistence, Artistic. Flaws: Shy. Bonds: Rich, Family. Occupation: Fortune-teller
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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