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Advanced [show]


Theodoric Wallace, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is always cut to a buzz. His gray eyes dart from person to person.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: When he was but 5 years old his parents immigrated from the west. A few years later when the south was not economically sound they moved to his current location. He has drifted from career to career and currently works as a Performer.

Motivation: Sabotage a competitor.

Bonds: Attractive, Religious, Immigrant, Job. Occupation: Performer

Voice: Scandinavian accent

Attributes [hide]

Theodoric Wallace, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 17 (+3)17 (+3) 8 (-1)13 (+1)
Skills Arcana +5, Insight +1
Senses Passive Perception 9
Languages Common, Giant, Sylvan, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Godfrey Dayton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born blind and as such lacked many opportunities for work. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Painter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Flaws: Disease. Bonds: Poor, Attractive, Criminal record. Occupation: Painter

Voice: Australian accent

Attributes [hide]

Godfrey Dayton, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)10 (+0) 9 (-1)11 (+0)
Skills History +2, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Robert Eastoft, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears loose pants and a collared shirt complete with sweater beneath his coat. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Robert hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.

History: The child of western immigrants he idolized his mother. Robert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage

Ideals: Artistic, Persistence. Bonds: Immigrant, Adventurer, Family. Occupation: Navigator

Voice: Scottish accent

Attributes [hide]

Robert Eastoft, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)13 (+1) 10 (+0)8 (-1)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Aldous Langdon, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears rags and sports a simple walking cane. He is tall, broad shouldered and powerfully built. His auburn hair is drawn into a tight pony tail with a butterfly scrunchie. He wears crescent spectacles with a black brim.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, Aldous grew up listening to his father's many stories. His father was very strict, and drilled into him lessons on being the perfect gentleman. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Disciplined, Impeccable. Flaws: Fearful. Bonds: Poor, Adventurer. Occupation: Server

Voice: Creaky witch voice

Attributes [hide]

Aldous Langdon, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)14 (+2) 11 (+0)16 (+3)
Skills Acrobatics +1, Arcana +4
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 2200 sp. Amber (150 gp).


Social Check DCs


Balimaar Snowdon, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a perfectly clean shirt and pair of pants. His white hair is still thick. His green eyes are slightly larger than normal.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Balimaar is combative with any and all who dare try his patience in the slightest.

History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He has set out to sabotage the competition.

Motivation: Wants a kiss; and to settle down with his crush

Ideals: Justice. Bonds: Attractive, Rich, Job, Has a crush. Occupation: Healer

Voice: Can't modulate volume

Attributes [hide]

Balimaar Snowdon, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)12 (+1) 9 (-1)14 (+2)
Skills Performance +4, Stealth +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 40 pp.


Social Check DCs

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