Odo Holton, Male Human [Permalink]
Personal [hide]
Description: This western man wears a violet costume with the symbols of luck on his torso. His clothes are grease stained in places. His moppish blonde hair is in a traditional bowl cut. His gray eyes are passionate and lively.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He got into the Bather business at a young age. A few years later when the south was not economically sound they moved to his current location. In the meantime he has taken over work as a Bather and occasionally as a mercenary.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Logical. Bonds: Poor, Immigrant, Job, Adventurer. Occupation: Bather
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Lewis Tenley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears clothing that is held on in multiple layers but all of it is in poor condition, and a wedding ring on his right hand. He has styled his brown hair well, parting it to the right. His blue unseeing eyes seem to look past you.
Personality: Aggressive, abrasive, and angry, Lewis embodies much of what other species detest in the Humans. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a Cartwright, his father struggled to pay the bills. Cursed with a spirit at a very young age, Lewis has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Logical. Flaws: Disease, Antagonistic. Bonds: Poor, In love. Occupation: Crown-heir
Voice: Speaks in third person
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 17 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +5
Possessions: 22000 sp. Sapphire pendant on gold chain (700 gp).
Odo Warwick, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair is cut short. He is baby faced.
Personality: Eccentric and domineering, Odo will drive conversation. He also has developed a complete distrust of the Crown-heir profession.
History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Apothecary and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and to be a crown-heir again
Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Poor. Occupation: Apothecary
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1400 sp.
Trym Byron, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He keeps his long golden hair kept up in a rat tail. He tend to wears goggles to shield his eyes.
Personality: Trym is depressed about a lot of things. He tends to be a nihilist. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a crush on the local Detective; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Depressed. Bonds: Has a crush, Adventurer, Slave. Occupation: Glassblower
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Chain shirt. 1 Breastplate.
John Sutherland, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears many layers of old clothing at all times. His hair is silver and curly. His face is scarred and worn.
Personality: Eccentric and domineering, John will drive conversation. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and human compassion
Ideals: Athletic, Extrovert. Flaws: Ugly, Racist. Bonds: Poor, Immigrant. Occupation: Healer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 7 (-2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2200 sp.
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