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NPC Generator

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Advanced [show]


Ralf Lincoln, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is renowned for his bright brown suits and hats. He is an epitome of beauty. He has done his best to style his auburn hair to look like a famous performer. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. He worked as a nervous Architect and found it very stressful. In the meantime he has taken over work as a Architect and occasionally as a mercenary.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and he uses money and sex appeal to get what he needs

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job, Rich. Occupation: Architect

Voice: Uses lots of figures of speech

Attributes [hide]

Ralf Lincoln, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 40 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)12 (+1) 14 (+2)11 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Shane Barclay, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. He wears a top hat to cover his moderate length silver hair. His thin eyebrows rest above his beady blue eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born on a small isolated farm. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's looking for his big break; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Justice, Persistence. Flaws: Ugly. Bonds: Nature. Occupation: Shoemaker

Voice: Can't modulate volume

Attributes [hide]

Shane Barclay, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)15 (+2) 17 (+3)9 (-1)
Skills Acrobatics +5, Survival +5
Senses Passive Perception 13
Languages Common, Celestial, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5

Possessions: 300 gp.


Social Check DCs


Arnold Camden, Male Human [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear. His silver hair is singed and shortened. He wears large thick round spectacles.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also is a firm believer in the manly ideal.

History: He was born at the edge of vast mountains. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He tends to his Barber job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Job, Nature. Occupation: Barber

Voice: Hard of hearing, loud

Attributes [hide]

Arnold Camden, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)12 (+1) 16 (+3)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 80 pp. White pearl (160 gp). 1 Minor magic item.


Social Check DCs


Tim Pickering, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears many layers of old clothing at all times. His white hair is unkempt and raggedy. His eyes are green and beady.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with finding treasure.

History: Born to a Blacksmith, his father struggled to pay the bills. He was taken from his home at a very young age. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Ugly, Insomniac. Bonds: Poor, Adventurer, Slave, Criminal record. Occupation: Painter

Voice: Gruff and masculine

Attributes [hide]

Tim Pickering, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)10 (+0) 15 (+2)11 (+0)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 9000 cp.


Social Check DCs


Don Hale, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is wearing a long, grey, dusty cloak. His auburn hair is cut jaggedly and amateurishly. His brown eyes are passionate and lively.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the west to a Guard, Don learned a great deal about his father's area of expertise. A gifted student he started as a Layabout, but he got bored and became a Guard. Recently he has begun working with bootleggers and crooks.

Motivation: Expand his business; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Guard

Voice: Switch between two voices

Attributes [hide]

Don Hale, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 18 (+4)14 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Athletics +0
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. 1 Darkwood Shield. 1 Darkwood Shield.


Social Check DCs

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