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NPC Generator

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Advanced [show]


Anthony Royston, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a yellow tunic with white highlights, and long brown pants that bunch up around his shoes. His long black hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also is a firm believer in the manly ideal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: A need for knowledge about a nearby landmark; and expand his business

Flaws: Disease, Impulsive. Bonds: Slave, Job, Adventurer. Occupation: Tanner

Voice: Pronounces difficult words wrong

Attributes [hide]

Anthony Royston, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 5 (-3)9 (-1) 11 (+0)11 (+0)
Skills Arcana +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Dustin Ramsey, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is dressed in earthy colors with a brown and green handkerchief worn on his left side, and is pretty ugly. His white hair is cut short with large spiked bangs in the front. This blue eyed southerner is not easily forgotten.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He enjoys reading and quiet.

History: He was born at the edge of vast forest. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Optimist, Logical, Gifted. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Locksmith

Voice: Gruff and masculine

Attributes [hide]

Dustin Ramsey, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 13 (+1)15 (+2) 10 (+0)16 (+3)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Infernal, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs


Odo Reid, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is well dressed, but even with his fine clothing he looks run-down. His head has been shaved. He has several tiny emerald earrings on each ear.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with his god.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He is greedy.

Flaws: Ugly, Antagonistic. Bonds: Rich, Religious. Occupation: Fisher

Voice: Hard of hearing, loud

Attributes [hide]

Odo Reid, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)14 (+2) 14 (+2)18 (+4)
Skills Acrobatics +3, Performance +6
Senses Passive Perception 12
Languages Common, Terran, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +6

Possessions: 3000 sp. Peridot (60 gp). 1 Silk rope. 1 Magnifying glass.


Social Check DCs


Solomon Blakeley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing a perfectly clean shirt and pair of pants. His hair is long and black with streaks of auburn, and is pulled back with small brown clips. His beard is auburn, braided, and well cared for. He wears large thick round spectacles.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has worked as a Sailor like his father before him.

Motivation: Expand his business; and further expansion of business

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Attractive, Job. Occupation: Sailor

Voice: Low range voice

Attributes [hide]

Solomon Blakeley, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)12 (+1) 15 (+2)14 (+2)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp.


Social Check DCs


Adelard Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a long golden beard with little hanging trinkets. His eyes are brown and catlike.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is skeptical of what others tell him and is slow to trust.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Impeccable, Philantrophist. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Locksmith

Voice: Hard of hearing, loud

Attributes [hide]

Adelard Beckwith, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)12 (+1) 13 (+1)11 (+0)
Skills Athletics +5, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs

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