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NPC Generator

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Advanced [show]


Richard Westcott, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He is generally shirtless and showing off his tattooed chest. He has a long auburn beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a Armorer first and foremost. He believes firmly that knowledge should be universal. He has a habit of throwing himself into exceedingly dangerous situations.

History: Richard was raised in a hard working conservative environment. He was taken from his home at a very young age. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: Sabotage a competitor; and to get a good night's sleep

Flaws: Impulsive, Insomniac. Bonds: Job, Slave, Adventurer. Occupation: Armorer

Voice: Soft and mumbly

Attributes [hide]

Richard Westcott, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)8 (-1) 10 (+0)13 (+1)
Skills Insight +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Trym Chester, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and tan workpants. His shirt is grey, and he wears a heavy tan leather apron most of the time. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a cross on it. He has moderate length white hair. His otherwise smooth face is marked with small tiny scars.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. His father was a mechanic, and taught him how to fix just about anything. He then took over the family business and is one of the better Dyer for hire.

Motivation: To pay off his debts; and meet up once more with his childhood friend

Ideals: Persistence. Bonds: Job, Military, Adventurer, Debt. Occupation: Dyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Trym Chester, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)8 (-1) 5 (-3)13 (+1)
Skills Acrobatics +1, Athletics +2
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2

Possessions: 6000 cp. 1 Minor magic item.


Social Check DCs


Diggory Kimberley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing the road beaten gear of a warrior. His hair is short and red. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Diggory embodies much of what other species detest in the Humans. When he's not drinking or sleeping the drinks off, he's doing painting.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Over the years he perfected his riding and shooting skills. After a long history of fighting, Diggory and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic. Bonds: Slave, Nature. Occupation: Roofer

Voice: Whispers

Attributes [hide]

Diggory Kimberley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 9 (-1)14 (+2) 12 (+1)18 (+4)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 200 gp.


Social Check DCs


Lance Spaulding, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a weathered and beat up set of banded mail beneath an oversized grey coat. His clothes are grease stained in places. His hair is blonde, silky, and of moderate length. His eyes are gray.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: When he was but 5 years old his parents immigrated from the south. Lance was born on a far southern mountains where he grew up under the tutelage of his father, an expert Fletcher. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC; and sabotage a competitor

Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive. Occupation: Fletcher

Voice: Pronounces difficult words wrong

Attributes [hide]

Lance Spaulding, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)16 (+3) 14 (+2)13 (+1)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Tim Merton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing the road beaten gear of a warrior. He has done his best to style his white hair to look like a famous performer. His eyes are likewise blue. His teeth are white and perfect.

Personality: He exudes charisma. He is a tour de force of persuasion. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the east. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's also a talented Interpreter, but doesn't like to broadcast it.

Motivation: An old rival family wants him found; and doesn't want to be a architect and was forced into it by his family

Ideals: Fighting, Gifted. Bonds: Attractive, Immigrant, Job, Family. Occupation: Architect

Voice: Spits and sputters

Attributes [hide]

Tim Merton, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)15 (+2) 9 (-1)9 (-1)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Draconic, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 19000 cp.


Social Check DCs

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