Ernest Reed, Male Human [Permalink]
Personal [hide]
Description: He wears a simple tan robe with black stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He wears his silver hair up. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Gifted from a young age, Ernest studied abroad. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Extrovert, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Courier
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Simon Myerscough, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time, and his gloved hand is found clutching a trident. He has a auburn handlebar mustache and slicked back auburn hair. He is baby faced.
Personality: He is irascible and easily irritated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted from career to career and currently works as a Soapmaker.
Motivation: He has money and likes to spend it.
Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Soapmaker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 10000 sp.
Alex Livingstone, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a perfectly clean shirt and pair of pants. His tied-back hair is black. He has blue eyes and a brown hat with a red feather.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: When he was but 8 years old his parents immigrated from the north. Alex was born on a far northern island where he grew up under the tutelage of his mother, an expert Adventurer. He hasn't been sleeping well lately.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Disciplined. Flaws: Insomniac. Bonds: Attractive, Has a crush, Adventurer, Immigrant. Occupation: Adventurer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
William England, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep green leather and dull grey iron scale mail. He has a moderate pudge and is not very fit. His silver hair is cut jaggedly and amateurishly. His gray unseeing eyes seem to look past you.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: William was born the youngest of three triplets. He moved out east to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and an old rival family wants him found
Flaws: Disease. Bonds: Job, In love, Family, Criminal record. Occupation: Performer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp.
Alexandre Marlee, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He tends to wear a blue poncho over his likewise colored trousers and shirt. He has a very tight haircut. His eyes are a pleasant brown.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with a lost civilization.
History: He got into the Painter business at a young age. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. In the meantime he has taken over work as a Painter and occasionally as a mercenary.
Motivation: Many orcs want him driven away; and wants to open a new tavern
Flaws: Selfish. Bonds: Adventurer, Job, Poor, Enemies. Occupation: Painter
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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