Tim Clifford, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His whole body is exceptionally muscular. His golden hair is cut short with large spiked bangs in the front. His eyes are green and beady.
Personality: Tim wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dyer arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy
Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Immigrant, Slave. Occupation: Dyer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 7 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.
Bernard Bentley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a tan costume with the symbols of his god on his torso. His hair is blonde and very short. His fair skin shows little sign of his aristocratic breeding.
Personality: He is witty, but his monotone delivery comes off as unnerving On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: A powerful wizard made him what he is. From there he went from mercenary job to mercenary job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Performer. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's attracted to the PC; and obtaining odd cultural human artifacts is his passion
Ideals: Joker. Bonds: Attractive, Has a crush, Adventurer, Mentor. Occupation: Engraver
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 9 (-1) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Druidic, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2500 sp. 1 Holy water.
Gilbert Palomarez, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears dull pastel sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. His black hair is greasy and uncared for. He is baby faced.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Human compassion; and retire the richest man in the west
Ideals: Persistence, Entrepeneur. Flaws: Ugly, Racist. Bonds: Religious. Occupation: Bricklayer
Voice: Stutters
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Reynard Snowdon, Male Human [Permalink]
Personal [hide]
Description: Standing 6'0", this man has the majority of his body covered in plate. His hair is short and brown. He wears crescent spectacles with a black brim.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since lost track of the people in his past.
Motivation: He is greedy; and wants to raise his children well
Flaws: Secretive, Shy. Bonds: Rich, Family. Occupation: Slave Trader
Voice: Smoker's lung
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Sapphire pendant on gold chain (500 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp).
Bertram Wedgwood, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He prefers to wear yellow clothing when he does not wear armor. His auburn hair is styled in orderly dreadlocks. His eyes are hazel and he is always smoking a pipe.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born a particularly ugly child, much to the horror of his parents. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now spends his time doing works of charity.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to have a good time and be beloved
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Adventurer, Nature, Criminal record. Occupation: Marshal
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Gnoll, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 300 gp. Blue quartz (9 gp).
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