Gerald Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears just a red suit. His left leg appears badly burned and disfigured. His silver hair is matted, messy, and big. His gray unseeing eyes seem to look past you.
Personality: He dislikes all the random violence that takes place in the north. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Mason mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He would like to get married and retire.
Ideals: Pacifist. Flaws: Ugly, Disease, Shy. Occupation: Stableman
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Infernal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +3
Possessions: Just what you see.
Ernest Cotton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many yellow ritualistic tattoos. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his scimitar. His golden hair is lengthy. His eyes are a pleasant blue.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He always tries to repair and not replace. It was this mentality that drove him into the Priest business.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Performer mother left him crippled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Money/treasure.
Ideals: Persistence. Flaws: Selfish, Disease. Bonds: Rich. Occupation: Priest
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 6 (-2) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Chad Copeland, Male Human [Permalink]
Personal [hide]
Description: He wears a simple black robe with yellow stripes complete with hood. He has a moderate pudge and is not very fit. He wears his golden hair up. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His job bores him to no end. He has decided to make it more interesting.
History: He was raised in a island tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To reunite with his old friends; and money/treasure
Bonds: Attractive, Adventurer, Criminal record, Nature, Rich. Occupation: Doctor
Voice: Pronounces O like U
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Trym Clayton, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has a very tight haircut. His blue eyes are slightly larger than normal.
Personality: He can speak with the recently deceased. He plays an instrument quite well.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has dedicated himself to building a better kind of golem.
Motivation: Meet up once more with his childhood friend.
Ideals: Gifted, Artistic. Bonds: Mentor, Adventurer. Occupation: Unemployed
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 3100 sp. 7 Acid flasks.
Gomory Allerton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He usually wears his black robe and has his morningstar always slung over his shoulder. His white hair is unkempt and raggedy. He has gray eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born several months after his father was called into army service. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants nothing more than to rejoin the army; and he wants to meet his childhood hero
Ideals: Justice. Flaws: Ugly. Bonds: Poor, Adventurer, Military. Occupation: Healer
Voice: German accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 80 pp.
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