Raymond Barney, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His skin is fair and his fingers are delicate and long. His black hair is heavily combed to the left. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born in the south. His father was a mechanic, and taught him how to fix just about anything. He left for the south, certain he would find work there.
Motivation: He's repulsed by the PC; and he uses money and sex appeal to get what he needs
Ideals: Persistence. Flaws: Antagonistic, Hedonist. Bonds: Immigrant. Occupation: Bowyer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Aquan, Ignan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Minor magic item.
Tim Dalton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His golden hair is singed and shortened. His violet eyes have a joyful gleam in them most of the time.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Tim was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.
Motivation: Regain custody of his son.
Ideals: Athletic, Gifted. Flaws: Ugly, Depressed. Bonds: Family. Occupation: Herbalist
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
John Gyula, Male Human [Permalink]
Personal [hide]
Description: 6'1" and muscular, this southern man is well dressed, constantly wearing a green suit, black shirt, and grey tie. His chestnut hair, when down, is lengthy. His eyes are likewise brown.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a great chef.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His family was turned out during the war. He and his family wandered south to less war torn lands. He was granted necromantic powers by his dying sister.
Motivation: Wants to work out more often.
Ideals: Athletic, Impeccable, Gifted. Flaws: PTSD. Bonds: Slave. Occupation: Courier
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 6 (-2) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3200 sp.
Henry Bentley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears very tight pants and wife beaters, though occasionally he sports a blue coat. He has black hair. His skin is flawless and his green eyes scan people very quickly.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Henry lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister
Ideals: Athletic, Fighting, Artistic. Bonds: Attractive, Family. Occupation: Layabout
Voice: Jamaican accent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Aquan, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Climber’s kit.
Roger Marlowe, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears grey leather gloves, a grey jacket, and tight pants. His black hair is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. The war was a terrible time for him, and Roger does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born a particularly ugly child, much to the horror of his parents. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Human people; and to end his boredom
Flaws: Mundane, Depressed, Ugly, Racist. Bonds: Military. Occupation: Fortune-teller
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 6 (-2) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 400 gp.
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