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NPC Generator

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Advanced [show]


Gerard Sutherland, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a brown vest and prefers red and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his long brown hair kept up in a rat tail. He is baby faced.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses divination through singing.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. Recently the stress of being a Merchant has made it difficult for him to sleep.

Motivation: He is unsatisfied with his job; and to be a shoemaker again

Ideals: Gifted. Flaws: Ugly, Disease, Insomniac. Bonds: Job. Occupation: Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Gerard Sutherland, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 7 (-2)14 (+2) 14 (+2)13 (+1)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Infernal, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Simon Wordsworth, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long black hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Simon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of a Banker, who enjoyed hunting, Simon was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: Expand his business.

Ideals: Extrovert. Flaws: Ugly, Secretive. Bonds: Rich, Nature. Occupation: Laborer

Voice: Pronounces difficult words wrong

Attributes [hide]

Simon Wordsworth, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 14 (+2)15 (+2)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Bertram Heiser, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is wearing the road beaten gear of a warrior. He is tall, broad shouldered and powerfully built. His hair is black and curly. He is very pretty but has cold, dead eyes.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.

History: Bertram hails from a village terrorized by illithids. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their daughter. He worked as a Bowyer, and he later adopted a second daughter.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting, Justice. Bonds: Attractive, Enemies, Adventurer, Family. Occupation: Bowyer

Voice: Speaks with squeezed throat

Attributes [hide]

Bertram Heiser, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)13 (+1) 11 (+0)14 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Jocelyn Clayton, Male Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He wears a brown collared shirt and pastel pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has a very tight haircut. His eyes, though not visible through his cowl, are blue.

Personality: He is extraordinarily eccentric. Around other people he will do his best to conceal his emotions and appear jolly.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his old friends

Flaws: Insane, Shy. Bonds: Attractive, Slave, Adventurer. Occupation: Navigator

Voice: Slow speaker

Attributes [hide]

Jocelyn Clayton, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)12 (+1) 17 (+3)15 (+2)
Skills History +3, Insight +5
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 29000 sp. Freshwater pearl (16 gp). Blue sapphire (700 gp). Rose (50 gp). 1 Minor magic item.


Social Check DCs


Randal Addington, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears grey painted combat armor at almost all times. He wears a broad hat to cover his moderate length auburn hair. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a Barrister, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Dilettante hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his son

Ideals: Joker. Flaws: Ugly. Bonds: Family, Poor. Occupation: Dilettante

Voice: Voice breaks

Attributes [hide]

Randal Addington, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)13 (+1) 12 (+1)12 (+1)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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