Everard Springfield, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. His auburn hair is braided into rings. He wears large thick round spectacles.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Everard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Disease. Bonds: Nature, Poor, Adventurer. Occupation: Courier
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Giant, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Manfred Oakes, Male Human [Permalink]
Personal [hide]
Description: This malnourished man likes to wear ponchos typically of a light green in addition to tight pants. His white hair is styled in orderly dreadlocks. He has blue eyes and a green hat with a white feather.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a ruthless business man, a trait he acquired from his father.
History: Born in the south his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. After a long history of fighting, Manfred and his spouse have recently divorced.
Motivation: He is unsatisfied with his job.
Ideals: Entrepeneur. Flaws: Selfish, Antagonistic. Bonds: Poor, Job. Occupation: Miller
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 51 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 16 (+3) | 5 (-3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
Possessions: 3000 sp. Red-brown spinel (80 gp). Red spinel (80 gp). Star ruby (1500 gp).
Roger Shelly, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with wide-brimmed hat. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.
Personality: Aggressive, abrasive, and angry, Roger embodies much of what other species detest in the Humans. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Roger was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He has achieved small success as a Sculptor.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Sculptor
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 9000 sp.
Conrad Copeland, Male Human [Permalink]
Personal [hide]
Description: He wears just a black suit. He has a slight overbite and is overall scrawny. His auburn hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses divination through singing.
History: Conrad was raised in a hard working conservative environment. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He struck the Stableman job and began his own company from there.
Motivation: Sabotage a competitor.
Ideals: Opinionated, Gifted. Flaws: Insane. Bonds: Job, Religious. Occupation: Stableman
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Terran, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Simon Carlton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He dresses in white turtlenecks beneath a red coat with black slacks, and his gloved hand is found clutching a spear. His black hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling amber eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the north to a Mercenary, Simon learned a great deal about his mother's area of expertise. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He ran away from his former home and has been making his living as a Mercenary for the past few years.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he is unsatisfied with his job
Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Mercenary
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Ignan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 pp.
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