Gerald Hale, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair is lengthy and is close to two feet long. His eyes are brown.
Personality: Gerald is depressed about a lot of things. He tends to be a nihilist. Energy wise he seems alert and responsive.
History: Born to a Mortician, his father struggled to pay the bills. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He feels kind of lost in life; and he is wracked by social anxiety
Ideals: Professionalism. Flaws: Depressed, Fearful. Bonds: Attractive, Poor. Occupation: Guard
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1800 sp.
Bertram Stanley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and dresses in brown turtlenecks beneath a grey coat with blue slacks. His hair is chestnut and very short. He wears an eyepatch.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born in a small plains village. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was granted divine powers by his dying brother.
Motivation: Doesn't want to be a Interpreter and was forced into it by his family; and to reunite with his absent mother
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Family, Nature. Occupation: Interpreter
Voice: Can't modulate volume
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 6 (-2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Hugh Richie, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a tan feathered hat and tan clothes. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are hazel and beady.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hugh is combative with any and all who dare try his patience in the slightest.
History: The child of northern immigrants he idolized his mother. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: Nothing but the best is good enough for him; and meet up once more with his childhood friend
Ideals: Disciplined, Justice, Impeccable. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Armorer
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
Raymond Ridley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a custom-built plate barding that's adorned with tan lining and desert motifs and is in decent physical shape. His head has been shaved. His face is covered beneath a completely black helmet.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he desires power and/or immortality
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Sage
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Golden yellow topaz (500 gp). Citrine (80 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Anthony Breeden, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He wears a simple brown robe with pastel stripes complete with hood. He wears his red hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born blind and as such lacked many opportunities for work. His druidic abilities were realized during a raid on his village. After a long history of fighting, Anthony and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Terse, Antagonistic, Disease. Bonds: Mentor. Occupation: Tanner
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Brown-green garnet (140 gp). Rhodochrosite (11 gp). Tiger eye turquoise (11 gp).
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Their contribution stands as a beacon of hope for all adventurers!