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NPC Generator

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Advanced [show]


John Breeden, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his longsword. He has a golden handlebar mustache and slicked back golden hair. His eyes are blue and he is always smoking a pipe.

Personality: He loves telling others what to do and how they should feel about things. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: From birth he was tutored by a cruel and relentless mentor. Brilliant and gifted he never wanted to apply himself. By chance he met his brother recently and the two have been together since.

Motivation: To unite with his brother.

Ideals: Opinionated, Gifted. Bonds: Family, Mentor. Occupation: Adventurer

Voice: Irish accent

Attributes [hide]

John Breeden, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 14 (+2)9 (-1)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Chain shirt. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


William Whitby, Male Human [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He wears very tight pants and wife beaters, though occasionally he sports a green coat. He wears his hair in dreadlocks. His eyes are likewise green.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of southern immigrants he idolized his father. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Bellfounder.

Motivation: Further expansion of business.

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Immigrant, Job. Occupation: Bellfounder

Voice: Sore throat, cough

Attributes [hide]

William Whitby, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 10 (+0)15 (+2) 14 (+2)14 (+2)
Skills Performance +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Patrick Gracey, Male Human [Permalink]

Personal [hide]

Description: This man sports red clothing, slightly heavier than average wear, and sports empty pouches on his belt. His silver hair is heavily combed to the left. He has green eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Gifted from a young age, Patrick studied abroad. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Has a crush, Criminal record. Occupation: Carter

Voice: Old Prospector

Attributes [hide]

Patrick Gracey, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common, Abyssal, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Trym Byron, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a hunchback. He has styled his white hair well, parting it to the left. His amber eyes are slightly larger than normal.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born at the edge of vast plains. Trym liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by brigands. Trym was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur. Flaws: Ugly, Fearful. Bonds: Enemies, Nature. Occupation: Barkeep

Voice: Draws out vowels

Attributes [hide]

Trym Byron, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)16 (+3) 16 (+3)11 (+0)
Skills Animal Handling +5, Performance +2
Senses Passive Perception 13
Languages Common, Abyssal, Druidic, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Thomas Winchester, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally well dressed albeit a few years behind the times. His black hair is thinning but still full. He has several tiny sapphire earrings on each ear.

Personality: Thomas is depressed about a lot of things. He tends to be a nihilist. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the north, certain he would find work there.

Motivation: He has money and likes to spend it.

Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Immigrant, Rich. Occupation: Blacksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Thomas Winchester, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)7 (-2) 13 (+1)13 (+1)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 3 Antitoxin. 2 Holy water. 2 Holy water.


Social Check DCs

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