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NPC Generator

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Advanced [show]


William Braxton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is cut jaggedly and amateurishly. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving He takes great joy in being the best Layabout in town.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Like his mother and his brother before him, after school he went straight into learning to become a Layabout. He struck the Layabout job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and someone believes him a fraud

Ideals: Joker. Bonds: Poor, Job, Religious, Enemies. Occupation: Layabout

Voice: Soft and melodious

Attributes [hide]

William Braxton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)12 (+1) 16 (+3)13 (+1)
Skills Deception +3, Insight +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Malachite (14 gp).


Social Check DCs


Trym Spalding, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear flannel. His white hair is cut short with large spiked bangs in the front. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a ruthless business man, a trait he acquired from his mother.

History: Trym was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion; and he seems to be bored by most things

Ideals: Professionalism, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Guard

Voice: Sounds elderly

Attributes [hide]

Trym Spalding, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)10 (+0) 15 (+2)17 (+3)
Skills Investigation +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Obsidian (14 gp). Chrysoberyl (130 gp). Moss agate (14 gp).


Social Check DCs


Charles Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears skinny pants and wears a blue and black robe with the hood down. He keeps his white hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born to a criminal king-pin and mafia family He was an apprentice working in his father's forge. He became a Seamstress soon after.

Motivation: To end his boredom; and he has decided he is irredeemable

Ideals: Optimist. Flaws: Mundane. Bonds: Family, Criminal record, Job. Occupation: Seamstress

Voice: Hissing voice

Attributes [hide]

Charles Mitchell, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 5 (-3)11 (+0) 13 (+1)11 (+0)
Skills Performance +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 8000 cp. 1 Superior lock. 1 Climber’s kit. 1 Masterwork Musical instrument.


Social Check DCs


Ernest Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is styled in orderly dreadlocks. His eyes are violet and beady.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is able to make almost anything out of random pieces of junk.

History: He was raised in a white middle class family as the only child. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted. Flaws: Ugly, Depressed, Mundane. Bonds: Enemies. Occupation: Mayor

Voice: Irish accent

Attributes [hide]

Ernest Hadley, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 6 (-2)15 (+2) 16 (+3)13 (+1)
Skills Medicine +5, Stealth +4
Senses Passive Perception 13
Languages Common, Gnoll, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Sardonyx (70 gp). Deep blue spinel (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Norman Hale, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of quarterstaffs on his belt, each one with a amethyst on the hilt. His hair is always cut to a buzz. His ears are large.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Norman was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He has a rivalry with the Church that dominates his actions; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable. Flaws: Ugly, Hedonist. Bonds: Religious, Enemies. Occupation: Jeweler

Voice: Speaks with a cold

Attributes [hide]

Norman Hale, Male Human Fighter 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)12 (+1) 12 (+1)9 (-1)
Skills Deception +2, Investigation +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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