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Advanced [show]


Godfrey Walcott, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears grey leather gloves, a grey jacket, and tight pants. He sports a flattop hair cut. He has several tiny amber earrings on each ear.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Godfrey grew up listening to his father's many stories. When Godfrey reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Joker. Bonds: Rich, Adventurer, Military. Occupation: Stableman

Voice: Cold and demanding tone

Attributes [hide]

Godfrey Walcott, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)12 (+1) 14 (+2)16 (+3)
Skills Acrobatics +2, Persuasion +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5

Possessions: 5000 cp. A roughly beaten golden orb (120 gp).


Social Check DCs


Peter Bing, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears skinny pants and wears a yellow and blue robe with the hood down. He has a long blonde beard with little hanging trinkets. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Peter is depressed about a lot of things. He tends to be a nihilist. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the west. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Immigrant, Nature. Occupation: Armorer

Voice: Sensual and smooth

Attributes [hide]

Peter Bing, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 10 (+0)12 (+1) 10 (+0)12 (+1)
Skills Acrobatics +1, Athletics +5
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +5

Possessions: 100 gp. Jade (140 gp). Red-brown spinel (140 gp). Rose (60 gp). Obsidian (10 gp). 1 Minor magic item.


Social Check DCs


Aldous Kitchur, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses well, wearing brown shirts, loose pants, and blazers most of the time. He wears a small hat to cover his moderate length red hair. He wears large thick round spectacles.

Personality: He has a massive crush on the younger sibling of the Layabout who has hired him part-time. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their son. He worked as a Layabout, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Bonds: Attractive, Has a crush, Immigrant, Rich, Family. Occupation: Layabout

Voice: Speaks through clenched teeth

Attributes [hide]

Aldous Kitchur, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)11 (+0) 12 (+1)15 (+2)
Skills Medicine +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Miles Nash, Male Human [Permalink]

Personal [hide]

Description: A 5'9" southern man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is long and unkept. His eyes are hazel and beady.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He always tries to repair and not replace. It was this mentality that drove him into the Farmer business.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Ideals: Philantrophist, Persistence. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Farmer

Voice: Voice breaks

Attributes [hide]

Miles Nash, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Thomas Willoughby, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a blue costume with the symbols of the four houses of cards on his torso. His auburn hair is still thick. His eyes, though not visible through his cowl, are violet.

Personality: Thomas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Thomas took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers.

Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Family, Nature. Occupation: Shepherd

Voice: Shortens vowels

Attributes [hide]

Thomas Willoughby, Male Human Fighter 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 8
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 12 (+1)13 (+1) 16 (+3)11 (+0)
Skills Stealth +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0

Possessions: 300 gp. Alexandrite (1500 gp). White opal (1300 gp). Moonstone (60 gp). Freshwater pearl (11 gp).


Social Check DCs

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