Wymar Hallewell, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large violet jacket. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a skull on it. His blonde hair is thinning but still full. His blue eyes dart from person to person.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Philantrophist, Fighting. Bonds: Religious, Enemies. Occupation: Engraver
Voice: Smoker's lung
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 10000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Dean Gresham, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is cut short. His ears are large.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born in the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Dean's homeland. Dean decided to take the middle way and become a bodyguard. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has a crush on the local Barrister; and further expansion of business
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Job, Immigrant, Has a crush. Occupation: Brewer
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 6 (-2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Brown-green garnet (130 gp). Chrysoprase (60 gp). Peridot (60 gp).
Guy Weld, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He has the majority of his body covered in plate. He has styled his silver hair well, parting it to the right. His gray eyes are slightly larger than normal.
Personality: He is a hateful person. He taunts others and blames them for his problems. Animals are drawn to him, and he is able to talk to them.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He inherited the family business which he has now maintained for 8 years.
Motivation: He feels threatened by others; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Job. Occupation: Bricklayer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Solomon Bradford, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a fancy green suit. His brown hair has been sun bleached extensively. His eyes, though not visible through his cowl, are hazel.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He served in the navy to pay for his family's outstanding loans. His father took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He wants revenge against orcs.
Ideals: Fighting. Bonds: Attractive, Nature, Military, Enemies. Occupation: Ruler
Voice: Indian accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 9000 cp.
Trym Westbrook, Male Human [Permalink]
Personal [hide]
Description: This northern man wears rags and sports a simple walking cane. His clothes are grease stained in places. With bright blonde hair and a scraggly beard. His skin is flawless and his green eyes scan people very quickly.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: From birth he was tutored by a cruel and relentless mentor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur. Flaws: Secretive. Bonds: Poor, Immigrant, Attractive, Mentor. Occupation: Carter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 5000 cp.
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