Lewis Shelby, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears a lot of dark rich colors, with gold accents. His red hair is lengthy. His face is covered beneath a completely black helmet.
Personality: Overbrimming with self-confidence, Lewis isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. The war was a terrible time for him, and Lewis does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Lewis was born with his mother's beautiful face. His mother was a soldier and died while he was still young. Lewis was left his mother's suit of armor and trained in its use and care. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Nothing but the best is good enough for him; and he wants nothing more than to rejoin the army
Ideals: Impeccable. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Interpreter
Voice: Whispers
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Auran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 12000 cp.
Manfred Van Es, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears a faded coat and loose pants complete with wide-brimmed hat. His wide-brimmed hat is riddled with cuts and holes. His eyes are a pleasant gray.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not trust anyone and sleeps with one eye open.
History: Born in the south to a Blacksmith, Manfred learned a great deal about his father's area of expertise. Brilliant and gifted he never wanted to apply himself. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.
Motivation: To get a good night's sleep; and wants to open a new tavern
Ideals: Disciplined, Gifted. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Blacksmith
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 9 (-1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3100 sp.
Randal Enfield, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a white shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He is tall, broad shouldered and powerfully built. His brown hair is greasy and uncared for. He is baby faced.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with finding treasure.
History: From birth he was tutored by a cruel and relentless mentor. When Randal reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break; and he wants nothing more than to rejoin the army
Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Mentor, Military. Occupation: Performer
Voice: Whispers
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 3000 sp.
Randal Hale, Male Human [Permalink]
Personal [hide]
Description: He wears a black tunic with grey highlights, and long green pants that bunch up around his shoes. He carries a battered ceremonial dagger and tarnished scimitar as well. His auburn hair has been sun bleached extensively. This amber eyed westerner is not easily forgotten.
Personality: Randal speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Randal was born in the west. At a young age he loved to build and create. Randal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Expand his business; and to reunite with his old friends
Ideals: Fighting, Impeccable, Extrovert, Persistence. Bonds: Adventurer, Job. Occupation: Mason
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 19 (+4) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Auran, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 1 Half-Plate. 1 Half-Plate. 1 Breastplate. 1 Chain shirt.
Balimaar Woods, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a fancy green suit. He has red hair. His eyes are amber and catlike.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Balimaar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Balimaar's mother didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Joker, Gifted. Flaws: Antagonistic, Addict. Bonds: Attractive, Adventurer. Occupation: Assassin
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Infernal, Giant, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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