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NPC Generator

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Advanced [show]


John Windsor, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a grey vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is cut short. His ears are large.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He struck the Servant job and began his own company from there.

Motivation: He wants nothing more than to rejoin the army; and to be a glassblower again

Flaws: Ugly, Emotional. Bonds: Poor, Job, Military. Occupation: Servant

Voice: Hard of hearing, loud

Attributes [hide]

John Windsor, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 15 (+2)10 (+0) 15 (+2)8 (-1)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. Coral (150 gp). Citrine (60 gp). Chrysoprase (60 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hunter Allerton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male very much looks the part of a Barrister. He is tall, broad shouldered and powerfully built. His hair is chestnut and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Born in the west to a Barrister, Hunter learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hunter took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. In the meantime he has taken over work as a Barrister and occasionally as a mercenary.

Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic. Bonds: Job, Nature, Family, Adventurer. Occupation: Barrister

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hunter Allerton, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Athletics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Hunter Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears a simple red robe with brown stripes complete with hood. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has all his life been fascinated with music.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Hunter was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption; and to pay off his debts

Ideals: Philantrophist, Artistic. Bonds: Religious, Criminal record, Debt. Occupation: Stylist

Voice: Laughs frequently while speaking

Attributes [hide]

Hunter Hackney, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)8 (-1) 13 (+1)14 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Banded mail.


Social Check DCs


Trym Alston, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a lot of dark rich colors, with gold accents. His hair is short and blonde. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invites people to come help in his community garden.

History: Trym was born with his mother's beautiful face. He was an apprentice working in his mother's forge. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Insomniac, Secretive. Bonds: Attractive, Job. Occupation: Shepherd

Voice: Indian accent

Attributes [hide]

Trym Alston, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)8 (-1) 10 (+0)16 (+3)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Wymar Clifford, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear pastel clothing when he does not wear armor. His brown hair is long and unkept. His violet eyes dart from person to person to random spaces in the air.

Personality: Always inclined to offer people food he seems plenty friendly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in a small village he learned the ways of the warrior from his father. A few years later when the west was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and a rival would like him out of the picture

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Rich, Immigrant, Criminal record. Occupation: Carpenter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Wymar Clifford, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)7 (-2) 13 (+1)13 (+1)
Skills History +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp. Tiger eye turquoise (12 gp). Zircon (30 gp). Hematite (12 gp). 1 Minor magic item.


Social Check DCs

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