Hubert Wharton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears a white cloak and cross-gartered blue stockings. He has a hunchback. His chestnut hair is smooth and relatively long. He has a tattooed face.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has since lost track of the people in his past.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.
Flaws: Ugly, Antagonistic. Bonds: Enemies, Family, Immigrant. Occupation: Miner
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp.
Solomon Westcott, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a pickaxe on his belt. His hair is cut close to his head. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is happy with his job as a Bellfounder. He turns his eye from what people do, preferring to live and let live. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Sold as a small child to a necromancer, Solomon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He tends to his Bellfounder job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Fighting, Gifted. Bonds: Attractive, Job, Mentor. Occupation: Bellfounder
Voice: Raspy
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 51 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 30000 cp. Freshwater pearl (7 gp). Bloodstone (40 gp). Rhodochrosite (7 gp).
Geoffrey Moreno, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses in brown turtlenecks beneath a black coat with grey slacks. He has no hair. His eyes are violet and he is always smoking a pipe.
Personality: Calm and collected, he is a well trained Butcher. He is lazy and tries to find solutions quickly.
History: Gifted from a young age, Geoffrey studied abroad. Brilliant and gifted he never wanted to apply himself. He struck the Butcher job and began his own company from there.
Motivation: Expand his business.
Ideals: Athletic, Gifted. Flaws: Ugly, Lazy. Bonds: Job. Occupation: Butcher
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
Raymond Cooper, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing the road beaten gear of a warrior. His tied-back hair is blonde. He has amber eyes.
Personality: He is extraordinarily eccentric. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He is the product a well kept family trust fund and as such has never really known need. His first spouse was a Ruler, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and to unite with his sister
Ideals: Fighting, Athletic. Flaws: Insane, Fearful. Bonds: Rich, Family. Occupation: Mortician
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: A pair of silk slippers encrusted with tiny pearls. (120 gp). 1 Minor magic item.
Chad Hackney, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a tight fitting brown shirt and pants. He wears a colorful flower in his golden hair. His eyes are likewise gray. His teeth are white and perfect.
Personality: He speaks before he thinks and is too direct. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Chad took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and wants to work out more often
Ideals: Athletic, Justice. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Bounty Hunter
Voice: Slurs words
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 11 (+0) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 38000 sp.
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Their contribution stands as a beacon of hope for all adventurers!