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Robert Appleton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He is dressed in earthy colors with a pastel and yellow handkerchief worn on his right side. He has a hunchback. He keeps his white hair in a flapper bob. His eyes are amber and catlike.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Robert lived on a farm with his father, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He struck the Armorer job and began his own company from there.

Motivation: Wants his loneliness to end; and find a way to reverse the transformation of his sister

Flaws: Ugly. Bonds: Enemies, Job, Family, Military, Has a crush. Occupation: Armorer

Voice: Speaks like tongue is numb

Attributes [hide]

Robert Appleton, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Fire opal pendant on a fine gold chain (700 gp). An abacus with copper, silver and gold markers (90 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Robert Abram, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair, when down, is lengthy. His ears are large.

Personality: Stoic and calm, he prefers to meditate than take action. He also hits on women, regardless of circumstances.

History: Born in a small village he learned the ways of the warrior from his father. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants his loneliness to end; and he would like to get married and retire

Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Rich, Has a crush. Occupation: Herbalist

Voice: Italian accent

Attributes [hide]

Robert Abram, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 17 (+3)12 (+1) 9 (-1)13 (+1)
Skills Arcana +3, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Drogo Gracey, Male Human [Permalink]

Personal [hide]

Description: He usually wears his pastel robe and has his dagger always slung over his shoulder, and he perpetually has his dagger ready. His chestnut hair is knotted and matted. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He misses his home and complains about the freezing weather, even in summer.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Drogo was born on a far southern mountains where he grew up under the tutelage of his father, an expert Gardener. After a long history of fighting, Drogo and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Immigrant. Occupation: Gardener

Voice: Russian accent

Attributes [hide]

Drogo Gracey, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)11 (+0) 7 (-2)14 (+2)
Skills Insight +0, Persuasion +4
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1600 sp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Solid gold idol (400 gp). 1 Half-Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Geoffrey Byron, Male Human [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. He is portly but not overly obese. His auburn hair is braided into rings. His fierce gray eyes like to dwell on things.

Personality: Geoffrey wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He invites people to come help in his community garden.

History: Gifted from a young age, Geoffrey studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Disciplined, Philantrophist, Gifted. Flaws: Racist. Bonds: Nature. Occupation: Layabout

Voice: Scandinavian accent

Attributes [hide]

Geoffrey Byron, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)15 (+2) 13 (+1)6 (-2)
Skills Deception +0, Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Diggory Lindsey, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a long red beard with little hanging trinkets. His brown unseeing eyes seem to look past you.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Diggory grew up listening to his mother's many stories. Diggory was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Diggory decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Money/treasure; and seeks redemption

Ideals: Professionalism. Flaws: Disease, Ugly. Bonds: Rich, Adventurer, Criminal record. Occupation: Carpenter

Voice: Sensual and smooth

Attributes [hide]

Diggory Lindsey, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)9 (-1) 6 (-2)17 (+3)
Skills Arcana +1, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs

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