Theodoric Dalton, Male Human [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. He carries with him a set of hammers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His red hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born to a pair of adventurers, Theodoric grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's in love; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Has a crush, Adventurer. Occupation: Bounty Hunter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Druidic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 2300 sp.
Balimaar Colby, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His hair is long and chestnut with streaks of golden, and is pulled back with small yellow clips. His beard is golden, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.
Personality: He speaks before he thinks and is too direct. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the west to a Cook, Balimaar learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cook. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Impulsive. Bonds: Immigrant, Attractive, Job. Occupation: Cook
Voice: High pitched and raspy
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 18 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Gnome, Gnoll, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Lewis Sharps, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft grey waves gently in the breeze. His white hair is knotted and matted. He has a dull look in his amber eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Sold as a small child to a brothel owner, Lewis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He's also a talented Roofer, but doesn't like to broadcast it.
Motivation: To reunite with his old friends.
Bonds: Rich, Job, Adventurer, Mentor, Debt. Occupation: Miller
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
Randal Cornish, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears just a black suit. He is bald on top and has large red tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He got into the Carter business at a young age. Randal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Carter for hire.
Motivation: Sabotage a competitor.
Flaws: Ugly, Antagonistic. Bonds: Family, Job, Nature. Occupation: Carter
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Manfred Wharton, Male Human [Permalink]
Personal [hide]
Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition. He is muscular with a powerful set of arms. He wears his hair in dreadlocks. He is baby faced.
Personality: Always inclined to offer people food he seems plenty friendly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised in a desert tribe. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to travel the world and help people.
Motivation: Many gnolls want him driven away; and a deep hatred of gnolls
Ideals: Philantrophist, Entrepeneur. Bonds: Poor, Nature, Enemies. Occupation: Bowyer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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