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NPC Generator

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Advanced [show]


Wymar Winchester, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair is kept up in a ponytail inside a Stetson hat. He has a dull look in his brown eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Since then, he has sought to make the best of life.

Motivation: To reunite with his old friends.

Ideals: Athletic, Optimist. Bonds: Attractive, Adventurer, Poor. Occupation: Barrister

Voice: High pitched, excited

Attributes [hide]

Wymar Winchester, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 10 (+0)13 (+1) 15 (+2)10 (+0)
Skills Deception +2, Insight +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Thomas Ashton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, white, dusty cloak. He is bald on top and has large auburn tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is very quiet and rarely speaks above a whisper. He also has developed a complete distrust of the Assassin profession.

History: He was born a particularly ugly child, much to the horror of his parents. His arcane abilities were realized during a raid on his village. He has since lost track of the people in his past.

Motivation: He's attracted to the PC; and to unite with his brother

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job, Family, Has a crush. Occupation: Navigator

Voice: Speaks through clenched teeth

Attributes [hide]

Thomas Ashton, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)13 (+1) 17 (+3)12 (+1)
Skills Persuasion +3, Survival +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Lewis Hayes, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears red painted combat armor at almost all times, and a wedding ring on his left hand. He has a very tight haircut. His eyes are amber.

Personality: He is overprotective of those who hire his services. He works hard and plays hard.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Lewis never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To protect his home.

Flaws: Hedonist. Bonds: In love, Guardian, Immigrant. Occupation: Mayor

Voice: Scratchy, weak

Attributes [hide]

Lewis Hayes, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)8 (-1) 14 (+2)7 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 12000 sp. Violet garnet (1000 gp). Golden yellow topaz (1000 gp). Golden yellow topaz (1000 gp). Blue star sapphire (1200 gp). 1 Minor magic item.


Social Check DCs


Guy Willoughby, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His moppish white hair is in a traditional bowl cut. His violet eyes are slightly larger than normal.

Personality: Eccentric and domineering, Guy will drive conversation. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Guy began to lead the lost caravan. He moves from town to town, unable to find a place to settle.

Motivation: Revenge.

Ideals: Extrovert, Entrepeneur. Bonds: Attractive, Immigrant, Enemies. Occupation: Seamstress

Voice: Jittery and nervous

Attributes [hide]

Guy Willoughby, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)13 (+1) 11 (+0)9 (-1)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


William Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his chestnut hair in a pixie cut. His hazel eyes lackadaisically let the world flow into them.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a ruthless business man, a trait he acquired from his mother.

History: His father raised him in a mountain cabin. He was taken from his home at a very young age. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.

Motivation: A need for knowledge about a nearby landmark; and to be a engraver again

Ideals: Entrepeneur. Bonds: Nature, Slave, Job, Adventurer. Occupation: Map Maker

Voice: Sore throat, cough

Attributes [hide]

William Gentry, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 8 (-1)15 (+2) 13 (+1)12 (+1)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 11
Languages Common, Aquan, Goblin
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp. Silver pearl (100 gp). Red spinel (100 gp). Freshwater pearl (8 gp).


Social Check DCs

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